Rename legacy-facing overload to mention as much
PerformanceBreakdownCalculator
CreateStatisticsForScore
PerformanceBreakdown
GetPlayableBeatmap
CancellationToken
default
DifficultyCalculator.CalculateAll
Was weirdly missing from this one method.
Skill
DifficultyAttributes
const
DifficultyCalculator
IRulesetInfo
IWorkingBeatmap
Nitpick, more cancellation token checks.
var
Change initial strain value in skills from 1 to 0