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osu-lazer/osu.Game/Rulesets/Difficulty
2022-03-08 21:49:40 +09:00
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Preprocessing Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
Skills Add xmldoc note about Skill potentially being memory expensive 2021-11-21 12:15:32 +09:00
Utils Implement custom enumerator for ReverseQueue to avoid allocations 2021-04-10 01:16:54 +10:00
DifficultyAttributes.cs Add XMLDocs to difficulty attribute properties 2022-02-16 14:09:19 +09:00
DifficultyCalculator.cs Use default timeout in GetPlayableBeatmap when provided CancellationToken is default 2021-12-07 13:33:41 +09:00
PerformanceAttributes.cs Rename "Final PP" to "Achieved PP" 2022-02-01 22:26:55 +08:00
PerformanceBreakdown.cs Split off PerformanceBreakdown and its own calculation logic 2022-01-19 15:33:33 +08:00
PerformanceBreakdownCalculator.cs Rename GetImmediateScore() as overload of GetScore() 2022-03-08 21:49:40 +09:00
PerformanceCalculator.cs Remove using 2021-12-21 13:44:20 +03:00
PerformanceDisplayAttribute.cs Fix code quality issues 2022-01-17 21:32:13 +08:00
TimedDifficultyAttributes.cs Handle mods with overloaded method signature instead 2021-11-08 14:43:46 +09:00