Salman Ahmed
847a8ead4f
Hide taiko scroller when beatmap has storyboard
2024-02-29 05:39:59 +03:00
Salman Ahmed
7f5f3804f1
Expose beatmap storyboard as part of GameplayState
2024-02-29 05:39:36 +03:00
Salman Ahmed
274ec633db
Merge pull request #27417 from bdach/fix-wireframe
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Fix wireframe misalignment in argon accuracy counter
2024-02-29 02:26:59 +03:00
Salman Ahmed
a7a758400c
Merge branch 'master' into fix-wireframe
2024-02-29 01:56:50 +03:00
Salman Ahmed
21bb3c3bab
Merge pull request #27414 from Joehuu/spectator-remove-back-button
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Move back/quit button from bottom left to fail overlay when spectating
2024-02-29 01:52:44 +03:00
Salman Ahmed
8f97f0503f
Move away from Solo
namespace
2024-02-29 01:21:17 +03:00
Salman Ahmed
de48c51715
Apply renaming in remaining usages
2024-02-29 01:11:08 +03:00
Salman Ahmed
c3a7e99849
Remove unnecessary max operation
2024-02-29 01:01:55 +03:00
Salman Ahmed
4a4ef91bc9
Simplify active mods computation
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-02-29 00:42:52 +03:00
Salman Ahmed
92eb206b49
Merge branch 'master' into spectator-remove-back-button
2024-02-29 00:12:24 +03:00
Salman Ahmed
232ca5778f
Improve spectator fail test
2024-02-29 00:09:58 +03:00
Joseph Madamba
5ca6e8c68a
Fix some NRT changes
2024-02-28 11:03:09 -08:00
Bartłomiej Dach
a5948d38ac
Merge pull request #27380 from frenzibyte/fix-advanced-stats-display
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Fix advanced stats in beatmap info overlay showing "key count" on non-mania beatmaps
2024-02-28 18:02:48 +01:00
Huo Yaoyuan
e86ebd6cdb
Fix formatting
2024-02-29 00:24:24 +08:00
Bartłomiej Dach
1569cd8d1f
Merge pull request #26701 from peppy/adjust-carousel-padding
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Adjust beatmap carousel padding to avoid scrollbar disappearing underneath logo
2024-02-28 17:12:15 +01:00
Huo Yaoyuan
470d2be2e1
The overhead of LINQ is not ignorable
2024-02-29 00:07:00 +08:00
Bartłomiej Dach
6a3a7cca58
Merge branch 'master' into adjust-carousel-padding
2024-02-28 16:00:43 +01:00
Bartłomiej Dach
c10ba6ece9
Fix right mouse scroll clamping not going along well with padding
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Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2024-02-28 15:59:22 +01:00
Huo Yaoyuan
bcb91f348d
Use ArrayPool instead of stackalloc
2024-02-28 22:51:36 +08:00
Huo Yaoyuan
fe34577ee2
Update parsing.
2024-02-28 22:42:08 +08:00
Huo Yaoyuan
4bff54d35d
Add ToString on PathControlPoint for debugging
2024-02-28 22:37:14 +08:00
Dean Herbert
4506ad23a0
Merge pull request #27401 from bdach/fix-slider-tail-dim
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Fix slider tails sometimes not dimming correctly
2024-02-28 22:28:17 +08:00
Bartłomiej Dach
9902dad4c6
Merge branch 'master' into log-global-statistics
2024-02-28 15:09:24 +01:00
Huo Yaoyuan
f49aa4d815
Parse points and segments for path string
2024-02-28 22:01:39 +08:00
Bartłomiej Dach
ce994a7a73
Fix wireframe misalignment in argon accuracy counter
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- Closes https://github.com/ppy/osu/issues/27385 .
- Supersedes / closes https://github.com/ppy/osu/pull/27392 .
2024-02-28 13:42:45 +01:00
Bartłomiej Dach
b5ce2642aa
Fix subscribing to ApplyCustomUpdateState
too much
2024-02-28 13:20:41 +01:00
Dean Herbert
964e7723ea
Merge pull request #27416 from bdach/update-framework
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Update framework
2024-02-28 19:42:38 +08:00
Bartłomiej Dach
3fb2662d74
Update framework
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Mainly for the sake of https://github.com/ppy/osu-framework/pull/6196 .
2024-02-28 12:05:33 +01:00
Bartłomiej Dach
5ccd53e71b
Merge pull request #27354 from jvyden/discord-dnd-fix
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Resolve issues with Discord RPC while on Do Not Disturb
2024-02-28 11:37:10 +01:00
Salman Ahmed
a8fd74c919
Merge branch 'master' into discord-dnd-fix
2024-02-28 12:33:45 +03:00
Bartłomiej Dach
71b1fbb9d0
Merge pull request #27383 from Detze/slider-border-thickness
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Rewrite legacy slider path rendering to match stable better
2024-02-28 10:02:46 +01:00
Joseph Madamba
6e03384c6b
Apply NRT to SoloSpectatorPlayer
2024-02-28 00:01:16 -08:00
Joseph Madamba
8e462fbb38
Apply NRT to touched files
2024-02-27 23:58:28 -08:00
Joseph Madamba
e8a1061777
Add test for spectator player exit
2024-02-27 23:24:16 -08:00
Joseph Madamba
dee57c7e72
Refactor test to only allow init of actions
2024-02-27 23:24:16 -08:00
Joseph Madamba
351160f94e
Move back/quit button from bottom left to fail overlay when spectating
2024-02-27 23:24:16 -08:00
Salman Ahmed
641f44a333
Merge branch 'master' into discord-dnd-fix
2024-02-28 09:16:35 +03:00
Dean Herbert
31f667224f
Merge branch 'master' into medals
2024-02-28 13:48:57 +08:00
Salman Ahmed
c69c881cd3
Combine conditionals and remove "InLobby" check
2024-02-28 07:58:02 +03:00
Dean Herbert
b1d07cf933
Merge pull request #27412 from frenzibyte/fix-cursor-rotation-stuff
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Fix menu cursor tracking rotation while override by gameplay cursor
2024-02-28 11:43:46 +08:00
Salman Ahmed
d83aeb73e4
Fix menu cursor tracing rotation while override by gameplay cursor
2024-02-28 01:02:36 +03:00
jvyden
e2a364332b
Merge branch 'master' into discord-dnd-fix
2024-02-27 16:23:56 -05:00
jvyden
e053c08f6b
Hide social interactions while in Do Not Disturb
2024-02-27 16:23:36 -05:00
Salman Ahmed
b3aa9e25d2
Disable legacy slider AA for now
2024-02-27 23:18:29 +03:00
Bartłomiej Dach
2889cf39d7
Merge pull request #27391 from smoogipoo/high-performance-session-redux
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Use high performance session during gameplay
2024-02-27 16:28:04 +01:00
Gabriel Del Nero
09dee50372
Change initial scroll animation to mod columns
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Starting from the end (which should be fine with the current number of columns, even on different/wider screen resolutions), and with a custom decay value when it reaches zero offset.
2024-02-27 15:35:51 +01:00
Bartłomiej Dach
87509fbf6e
Privatise registry-related constants
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Don't see any reason for them to be public.
2024-02-27 14:07:49 +01:00
Dean Herbert
189c680555
Add basic xmldoc on interface type
2024-02-27 20:46:25 +08:00
Bartłomiej Dach
bbdd85020c
Fix slider tails sometimes not dimming correctly
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Originally noticed during review of another change:
https://github.com/ppy/osu/pull/27369#issuecomment-1966140198 .
`DrawableOsuHitObject` tries to solve the initial dimming of objects
by applying transform to a list of dimmable parts. For plain drawables
this is safe, but if one of the parts is a DHO, it is not safe,
because drawable transforms can be cleared at will.
In particular, on first use of a drawable slider,
`UpdateInitialTransforms()` would fire via `LoadComplete()` on the
`DrawableSlider`, but *then*, also via `LoadComplete()`,
the `DrawableSliderTail` would update its own state and by doing so
inadvertently clear the dim transform just added by the slider.
To fix, ensure dim transforms are applied to DHOs
via `ApplyCustomUpdateState`.
2024-02-27 11:45:03 +01:00
Dan Balasescu
069b400dd0
Move manager to desktop game
2024-02-27 19:36:03 +09:00