Turns out that items could be in an order that isn't the same as how
things look on the carousel, so this change ensures that for testing
purposes they are sorted by Y position.
Also uses the `CarouselItem.Visible` flag to ensure that we don't have
to wait for drawable fade transitions after a filter operation.
From a user's perspective, changing a sort / order mode shouldn't filter
away results, but we were doing this.
In terms of UX expectations, in stable this kind of scenario would
results in a group being added to the end of son select with "Not
ranked" or "Unknown". I think we should aim to match this eventually.
These changes were taken from https://github.com/ppy/osu/pull/22582.
Minor adjustments were applied to match stable expectations, which is to
say there cannot be an inherited control point with omit barline
specification (in the editor the setting is greyed out when inheritance
is turned on).