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Update test assertions to match stable expectations
These changes were taken from https://github.com/ppy/osu/pull/22582. Minor adjustments were applied to match stable expectations, which is to say there cannot be an inherited control point with omit barline specification (in the editor the setting is greyed out when inheritance is turned on).
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@ -181,16 +181,19 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(956, timingPoint.Time);
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Assert.AreEqual(329.67032967033, timingPoint.BeatLength);
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Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
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Assert.IsFalse(timingPoint.OmitFirstBarLine);
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timingPoint = controlPoints.TimingPointAt(48428);
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Assert.AreEqual(956, timingPoint.Time);
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Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
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Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
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Assert.IsFalse(timingPoint.OmitFirstBarLine);
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timingPoint = controlPoints.TimingPointAt(119637);
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Assert.AreEqual(119637, timingPoint.Time);
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Assert.AreEqual(659.340659340659, timingPoint.BeatLength);
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Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
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Assert.IsFalse(timingPoint.OmitFirstBarLine);
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var difficultyPoint = controlPoints.DifficultyPointAt(0);
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Assert.AreEqual(0, difficultyPoint.Time);
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@ -222,17 +225,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
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var effectPoint = controlPoints.EffectPointAt(0);
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Assert.AreEqual(0, effectPoint.Time);
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Assert.IsFalse(effectPoint.KiaiMode);
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Assert.IsFalse(effectPoint.OmitFirstBarLine);
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effectPoint = controlPoints.EffectPointAt(53703);
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Assert.AreEqual(53703, effectPoint.Time);
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Assert.IsTrue(effectPoint.KiaiMode);
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Assert.IsFalse(effectPoint.OmitFirstBarLine);
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effectPoint = controlPoints.EffectPointAt(116637);
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Assert.AreEqual(95901, effectPoint.Time);
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Assert.IsFalse(effectPoint.KiaiMode);
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Assert.IsFalse(effectPoint.OmitFirstBarLine);
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}
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}
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@ -273,6 +273,28 @@ namespace osu.Game.Tests.Beatmaps.Formats
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}
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}
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[Test]
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public void TestDecodeOmitBarLineEffect()
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{
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = TestResources.OpenResource("omit-barline-control-points.osu"))
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using (var stream = new LineBufferedReader(resStream))
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{
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var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
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Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(6));
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Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(0));
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Assert.That(controlPoints.TimingPointAt(500).OmitFirstBarLine, Is.False);
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Assert.That(controlPoints.TimingPointAt(1500).OmitFirstBarLine, Is.True);
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Assert.That(controlPoints.TimingPointAt(2500).OmitFirstBarLine, Is.False);
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Assert.That(controlPoints.TimingPointAt(3500).OmitFirstBarLine, Is.False);
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Assert.That(controlPoints.TimingPointAt(4500).OmitFirstBarLine, Is.False);
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Assert.That(controlPoints.TimingPointAt(5500).OmitFirstBarLine, Is.True);
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}
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}
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[Test]
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public void TestTimingPointResetsSpeedMultiplier()
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{
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@ -43,6 +43,18 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(cpi.Groups.Count, Is.EqualTo(2));
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Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
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cpi.Add(1200, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(3));
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Assert.That(cpi.TimingPoints.Count, Is.EqualTo(3));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(3));
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cpi.Add(1500, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(4));
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Assert.That(cpi.TimingPoints.Count, Is.EqualTo(4));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(4));
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}
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[Test]
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@ -95,12 +107,12 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
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cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
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cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
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cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
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cpi.Add(1400, new EffectControlPoint { KiaiMode = true }); // is redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(2));
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Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
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}
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[Test]
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27
osu.Game.Tests/Resources/omit-barline-control-points.osu
Normal file
27
osu.Game.Tests/Resources/omit-barline-control-points.osu
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@ -0,0 +1,27 @@
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osu file format v14
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[TimingPoints]
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// Uninherited: none, inherited: none
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0,500,4,2,0,100,1,0
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0,-50,4,3,0,100,0,0
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// Uninherited: omit, inherited: none
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1000,500,4,2,0,100,1,8
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1000,-50,4,3,0,100,0,0
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// Uninherited: none, inherited: omit (should be ignored, inheriting cannot omit)
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2000,500,4,2,0,100,1,0
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2000,-50,4,3,0,100,0,8
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// Inherited: none, uninherited: none
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3000,-50,4,3,0,100,0,0
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3000,500,4,2,0,100,1,0
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// Inherited: omit, uninherited: none (should be ignored, inheriting cannot omit)
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4000,-50,4,3,0,100,0,8
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4000,500,4,2,0,100,1,0
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// Inherited: none, uninherited: omit
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5000,-50,4,3,0,100,0,0
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5000,500,4,2,0,100,1,8
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