Doesn't appear to be required.
Fix fallback for `Judged` to be more correct
Move all remaining osu!taiko sample playback logic out of `DrawableHitObject`s
internal
Add difficulty attributes to facilitate conversion from legacy score, and convert existing scores
Playfield
I'm open to an alternative. Name it.
Judged
Without this change, when the `Judged` value is checked on an `HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject` has not yet been associated with the entry. Which is completely wrong. Of note, the usage in `DrawableHitObject` will have never fallen through to this incorrect value as they always have a result populated: https://github.com/ppy/osu/blob/f26f001e1d01ca6bb53225da7bf06c0ad21153c5/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs#L721-L726
Add handling of "unknown" beatmap availability in multiplayer flow
HitObjectLifetimeEntry
DrumSamplePlayer
DrumSampleTriggerSource
GameplaySampleTriggerSource
BeatmapInfo
Add links to nested objects' lifetime entries to `HitObjectLifetimeEntry`
HitObjectEntryManager
HitObjectLifetimeEntry.NestedEntries
ScoreInfo.BeatmapInfo