Dan Balasescu
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c54ca937c5
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Fix CI inspections
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2022-05-12 14:55:20 +09:00 |
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Dean Herbert
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f51607521c
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Fix distance snap providing zero-distance snaps incorrectly
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2022-05-12 13:11:55 +09:00 |
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Dean Herbert
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71758390b5
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Fix time based distance grid alpha not correctly accounting for distance spacing multiplier
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2022-05-07 13:37:36 +09:00 |
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Salman Ahmed
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723fce8174
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Move inverting value to happen outside clamp
Looks to have no effect, but makes sense to happen outside instead.
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2022-05-06 18:54:13 +03:00 |
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Salman Ahmed
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d78f1d158d
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Use GetEndTime() instead of StartTime
Companion to
246479bf34
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2022-05-06 18:51:35 +03:00 |
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Salman Ahmed
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112496204d
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Make nested class private
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2022-05-06 18:50:28 +03:00 |
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Dean Herbert
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69592722f8
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Highlight distance snap grid rings that are close to the current time value
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2022-05-06 18:30:46 +09:00 |
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Dean Herbert
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118e58888b
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Rename incorrectly named variable (radius is not diameter)
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2022-05-06 17:51:51 +09:00 |
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Dean Herbert
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37cbc79283
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Fix clamping logic to always clamp to the last displayed tick
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2022-05-06 17:09:38 +09:00 |
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Dean Herbert
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246479bf34
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Fix snap extent not working correctly on sliders (and providing incorrect time values)
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2022-05-06 15:54:37 +09:00 |
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Dean Herbert
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32b40bdabf
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Rename DistanceBetweenTick to be plural
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2022-05-06 15:45:36 +09:00 |
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Dean Herbert
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b9d8b7e413
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Fix end time extent not being accounted for in new snap implementation
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2022-05-05 18:49:12 +09:00 |
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Dean Herbert
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b2e9be70a5
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Rewrite CircularDistanceSnapGrid snapping implementation to use snap provider
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2022-05-05 17:52:36 +09:00 |
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Dean Herbert
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4c884aea5d
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Fix CircularDistanceSnapGrid returning an incorrect time value when distance spacing is not 1.0
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2022-05-05 17:09:14 +09:00 |
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Dean Herbert
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de9b3d33eb
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Rename misleading DistanceSpacing variable
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2022-05-05 17:08:09 +09:00 |
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Dean Herbert
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977e6d8a80
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Add xmldoc for IDistanceSnapProvider and related properties
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2022-05-05 16:25:45 +09:00 |
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Dean Herbert
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d4e5a612ea
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
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2021-09-03 17:11:12 +09:00 |
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Dean Herbert
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29daabb40a
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Fix distance snap grid showing incorrect colouring
Now matches timeline colours (based on timing point).
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2020-01-28 11:59:21 +09:00 |
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smoogipoo
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94a298a82d
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Refactor distance snap grid to not require hitobjects
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2019-12-10 16:00:09 +09:00 |
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Berkan Diler
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fccdbffa93
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Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
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2019-11-25 00:45:42 +01:00 |
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Berkan Diler
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6cab517b2d
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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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2019-11-20 13:37:47 +01:00 |
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smoogipoo
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020b08b450
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Initial implementation of limited distance snap
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2019-11-06 15:27:48 +09:00 |
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smoogipoo
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ae011e8ee8
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Fix distance snap grid test scenes
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2019-10-25 17:25:46 +09:00 |
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smoogipoo
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607b4d874a
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Refactor flow of snapping through HitObjectComposer
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2019-10-25 16:40:30 +09:00 |
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smoogipoo
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d83b9ef0e4
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Rename grid snapping methods
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2019-10-24 18:18:04 +09:00 |
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Dean Herbert
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f61d7e4fbe
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Add smoothing and tidy code a touch
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2019-10-23 17:56:09 +09:00 |
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smoogipoo
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c9fec50f63
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Remove unnecessary whitespace
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2019-10-23 17:00:17 +09:00 |
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smoogipoo
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97383b4a37
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Show centre point of distance snap grid
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2019-10-23 16:58:56 +09:00 |
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Dean Herbert
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f92331531c
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Rename grid to DistanceSnap to be more in line with its purpose
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2019-10-17 15:32:02 +09:00 |
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