Andrei Zavatski
e825db61ee
Fix enumerator allocation
2024-03-16 12:26:56 +03:00
Andrei Zavatski
854d7c6fb4
Merge branch 'master' into editor-performance
2024-03-16 12:26:39 +03:00
Andrei Zavatski
ea3a9314f9
Improve TimelineControlPointDisplay performance
2024-03-16 11:57:18 +03:00
Dean Herbert
96ad0d4b54
Merge pull request #27616 from bdach/player-loader-disclaimers-alt
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Add inline disclaimer displays on player loader
2024-03-16 13:47:18 +08:00
Dean Herbert
15c0b1a2ec
Remove redundant cast
2024-03-16 13:18:42 +08:00
Dean Herbert
c0ae94dc60
Attempt to fix test better
2024-03-16 12:15:12 +08:00
Dean Herbert
a598ea5b97
Remove unused using statement
2024-03-16 12:14:32 +08:00
Dean Herbert
bde3da2746
Fix failing test
2024-03-16 11:11:42 +08:00
Dean Herbert
a49c4ebea6
Match settings panels' backgrounds visually and behaviourally
2024-03-16 10:23:21 +08:00
Dean Herbert
0f8d526453
Adjust timings and delay disclaimers the same as settings
2024-03-16 10:09:49 +08:00
Bartłomiej Dach
a78210c88f
Handle hover so that users can hover disclaimer to block load & read it
2024-03-15 11:45:27 +01:00
Bartłomiej Dach
e6883b8418
Tweak visuals further
2024-03-15 11:38:51 +01:00
Bartłomiej Dach
51568ba06a
Add background to disclaimers
2024-03-15 11:31:45 +01:00
Bartłomiej Dach
87682008fd
Fix code quality inspection
2024-03-15 11:26:48 +01:00
Bartłomiej Dach
5513a72748
Improve hiding transition when multiple disclaimers are visible
2024-03-15 11:01:34 +01:00
Bartłomiej Dach
49a087f7fc
Add localisation support
2024-03-15 10:59:49 +01:00
Bartłomiej Dach
4e2098adb8
Fix test crosstalk
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
4688a53cf4
Stay on player loader a bit longer if disclaimers are present
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Just to make reading the text easier.
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
f3a444b7ac
Add disclaimer for loved/qualified status
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
42ae18976f
Replace existing epilepsy warning with inline display
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
1aa695add9
Implement alternate design of player loader disclaimers
2024-03-15 09:53:18 +01:00
Dean Herbert
23975d4dd1
Add flash and reduce overall time for countdown to 2 seconds
2024-03-14 22:49:53 +08:00
Dean Herbert
2845303a74
Fix non-matching scale outwards animation
2024-03-14 22:45:05 +08:00
Dean Herbert
888245b44f
Reorder methods
2024-03-14 22:44:26 +08:00
Dean Herbert
d7769ec3e2
Adjust animation
2024-03-14 22:44:23 +08:00
Dean Herbert
42bd558d7c
Only update text when necessary (reducing unnecessary string allocadtions)
2024-03-14 22:43:08 +08:00
Joseph Madamba
f8a841e907
Add comment explaining why width is limited to the button area
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Same comment as a47ccb8edd/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs (L91-L92)
.
2024-03-14 00:17:22 -07:00
Salman Ahmed
b4cee12db9
Use defined colours for counter background
2024-03-14 09:22:03 +03:00
Joseph Madamba
b309aad895
Fix noticeable masking artifact of beatmap cards when already downloaded
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Had a similar fix before seeing https://github.com/ppy/osu/pull/20743#discussion_r994955470 , but using that diff instead so co-authoring.
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-03-13 22:36:52 -07:00
Dan Balasescu
b431bb1176
Resolve post-merge issues
2024-03-14 12:24:12 +09:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume
2024-03-14 12:22:46 +09:00
Dan Balasescu
789a9f4dfa
Initial redesign following flyte's design
2024-03-14 11:38:16 +09:00
Dean Herbert
a47ccb8edd
Merge pull request #27600 from bdach/dont-die-on-audio-in-video-check
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Fix audio in video check crashing on unexpected failures
2024-03-14 10:28:45 +08:00
Dean Herbert
a900ae87bb
Merge pull request #27601 from bdach/fix-bold-mod-select
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Fix first word bold not applying correctly after first language change
2024-03-14 10:27:12 +08:00
Bartłomiej Dach
d32f19b546
Fix first word bold not applying correctly after first language change
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Closes https://github.com/ppy/osu/issues/27549 .
I'm not entirely sure why the old solution failed exactly, but also
think it's unimportant because I think past me was an idiot and was
playing stupid games with the juggling of indices between two callbacks
with no ordering guarantees and expecting not to win stupid prizes.
I'm not sure this requires any follow-up reconsiderations of that entire
text flow API, but if opinions differ, I'll re-examine.
2024-03-13 15:18:20 +01:00
Bartłomiej Dach
20c760835a
Fix audio in video check crashing on unexpected failures
2024-03-13 13:55:49 +01:00
Bartłomiej Dach
c575cce10c
Merge pull request #27595 from Joehuu/rearrange-rankings-overlay-tabs
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Rearrange rankings overlay tabs to match web
2024-03-13 11:26:57 +01:00
Joseph Madamba
e2e99fc5cc
Rearrange rankings overlay tabs to match web
2024-03-12 21:15:59 -07:00
Bartłomiej Dach
5a46808e9b
Merge pull request #27587 from peppy/remember-login
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Remember login by default
2024-03-12 14:27:23 +01:00
Dean Herbert
a4a433b92a
Remember login by default
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Kinda what is expected from a user's perspective
2024-03-12 20:14:50 +08:00
Dean Herbert
e431c1240e
Merge pull request #27562 from EVAST9919/osu-performance
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Don't update SubTreeMasking in `OsuPlayfield`
2024-03-12 18:15:14 +08:00
Dean Herbert
88ec0cdbc7
Fix seek ending too early in sample playback test
2024-03-12 17:35:39 +08:00
Dean Herbert
5b2dd95fd6
Merge pull request #27586 from bdach/ignore-directory-zip-entries
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Fix exports containing zero byte files after import from specific ZIP archives
2024-03-12 17:18:39 +08:00
Bartłomiej Dach
62a997c5fa
Merge pull request #27585 from peppy/downgrade-realm
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Downgrade realm to work around crashes on latest release
2024-03-12 09:59:16 +01:00
Bartłomiej Dach
83e47b3c4c
Fix exports containing zero byte files after import from specific ZIP archives
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Closes https://github.com/ppy/osu/issues/27540 .
As it turns out, some ZIP archivers (like 7zip) will decide to add fake
entries for directories, and some (like windows zipfolders) won't.
The "directory" entries aren't really properly supported using any
actual data or attributes, they're detected by sharpcompress basically
by heuristics:
ab5535eba3/src/SharpCompress/Common/Zip/Headers/ZipFileEntry.cs (L19-L31)
When importing into realm we have thus far presumed that these directory
entries will not be a thing. Having them be a thing breaks multiple
things, like:
- When importing from ZIPs with separate directory entries, a separate
`RealmFile` is created for a directory entry even though it doesn't
represent a real file
- As a result, when re-exporting a model with files imported from such
an archive, a zero-byte file would be created because to the database
it looks like it was originally a zero-byte file.
If you want to have fun, google "zip empty directories". You'll see
a whole gamut of languages, libraries, and developers stepping on this
rake. Yet another episode of underspecced mistakes from decades ago
that were somebody's "good idea" but continue to wreak havoc forevermore
because now there are two competing conventions you can't just pick one.
2024-03-12 09:06:24 +01:00
Bartłomiej Dach
961058f5c8
Add failing test case
2024-03-12 09:05:28 +01:00
Dean Herbert
83052fe1d9
Downgrade realm to work around crashes on latest release
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See https://github.com/ppy/osu/issues/27577 .
2024-03-12 15:41:50 +08:00
Dean Herbert
45f9d722a5
Merge branch 'master' into osu-performance
2024-03-12 14:04:56 +08:00
jvyden
e4e7dd14f3
Revert "Update presence on changes to multiplayer room"
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This reverts commit 8b730acb08
.
2024-03-11 18:16:13 -04:00
jvyden
5580ce31fa
Log Discord RPC updates
2024-03-11 18:15:18 -04:00