smoogipooo
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351d255355
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Fix brokenness due to relative sizes.
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2017-08-03 20:12:31 +09:30 |
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smoogipooo
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0a4464bbe8
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Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
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2017-08-03 20:02:19 +09:30 |
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smoogipooo
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74e9449a75
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Make symbol pieces relative sized.
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2017-08-03 15:57:45 +09:30 |
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Dean Herbert
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0d9ea97828
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Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
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2017-08-03 14:36:21 +09:00 |
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smoogipooo
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dc0d0a3602
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CI.
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2017-08-03 14:31:20 +09:30 |
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smoogipooo
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c2475f6721
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Fix gravity.
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2017-08-03 14:18:54 +09:30 |
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smoogipooo
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e55a406e4d
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Fix DrawableTaikoHitObject + drawable hit objects.
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2017-08-03 13:54:13 +09:30 |
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smoogipooo
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786bad3d71
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Simplify + fix up circle pieces.
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2017-08-03 13:53:12 +09:30 |
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Thomas Müller
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e68675f970
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Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
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Thomas Müller
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a7dc8a892b
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Update framework
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2017-07-21 17:24:09 +02:00 |
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Thomas Müller
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440878945e
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Remove remaining usages of AddDelay
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2017-07-17 18:16:15 +03:00 |
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Thomas Müller
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19fb03e737
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Try different formatting style
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2017-07-16 18:28:20 +03:00 |
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Thomas Müller
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032e9df67b
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ApplyDelay -> AddDelay
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2017-07-16 17:47:29 +03:00 |
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Thomas Müller
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99221260c4
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Replace several usages of BeginDelayedSequence with LINQ-style
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2017-07-16 17:42:01 +03:00 |
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Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
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Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
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2017-07-14 19:18:12 +03:00 |
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Thomas Müller
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9d523ea012
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Update framework
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2017-07-12 11:06:13 +09:00 |
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paparony03
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62dee59672
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Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
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2017-06-20 15:54:23 +10:00 |
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smoogipooo
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ffbb46f668
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Update in line with framework.
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2017-06-12 12:48:47 +09:00 |
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John Neijzen
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2f7d9655fd
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More Clean up
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2017-06-08 15:27:35 +08:00 |
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Dean Herbert
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391134b1d3
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Adjust glow a bit
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2017-05-24 17:16:02 +09:00 |
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smoogipooo
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c29f4b2ee8
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Fix weird glow + add small pre-beat transition.
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2017-05-24 15:40:34 +09:00 |
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smoogipooo
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445b469e47
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Use ligher hue instead of white.
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2017-05-24 15:22:46 +09:00 |
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smoogipooo
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9255297075
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Cleanup.
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2017-05-23 17:59:45 +09:00 |
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smoogipooo
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25a48d832f
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Make kiai time hit object pulse on bar line beats.
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2017-05-23 17:36:43 +09:00 |
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smoogipooo
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6cef3021c7
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Adjust sizing to better fit glows within the playfield.
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2017-05-22 19:50:01 +09:00 |
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Dean Herbert
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efab186384
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Update namespaces in line with framework
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2017-05-16 12:50:30 +09:00 |
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Dean Herbert
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94c259bd59
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Remove most usages of DelayReset
ButtonSystem requires some more work.
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2017-04-27 18:39:40 +09:00 |
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Dean Herbert
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2d53ad4c0a
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Remove xmldoc-only using usage.
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2017-04-21 14:01:58 +09:00 |
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smoogipooo
|
ef56058ad2
|
Drum roll ticks shouldn't be able to result in miss judgements.
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2017-04-20 15:09:49 +09:00 |
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smoogipooo
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a958c99e22
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Make ticks smaller (as per flyte's suggestion).
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2017-04-20 13:12:43 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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