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Commit Graph

79 Commits

Author SHA1 Message Date
Bartłomiej Dach
6507e3e406
Merge branch 'master' into rhythm-fixes 2024-10-07 09:29:51 +02:00
StanR
d4a00d75e8
Update osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-10-04 17:42:15 +05:00
StanR
fe8b9536ff Bring back some old nerfs as balancing factor 2024-09-25 18:58:24 +05:00
StanR
872628b8b8 Some extra tweaking 2024-09-24 18:24:00 +05:00
StanR
75dc822540 Adjust some multipliers 2024-09-24 17:57:31 +05:00
tsunyoku
5eb23d3a71 balancing attempts 2024-09-24 12:24:54 +01:00
tsunyoku
98d9b5eec8 correct distanceBonus code comment 2024-09-24 11:23:34 +01:00
James Wilson
ac9c1508b1
update incorrect code comment
Co-authored-by: StanR <castl@inbox.ru>
2024-09-24 11:22:46 +01:00
tsunyoku
4da78a8c00 make speed bonuses additive, scale distanceBonus 2024-09-24 10:06:07 +01:00
StanR
08bded82fd Remove GetHashCode 2024-09-23 16:30:02 +05:00
StanR
e04b88a9b0 Replace speed buff with aim buff 2024-09-23 13:49:25 +05:00
StanR
e986a7dfe1 Fix repetition nerf not updating the counts 2024-09-19 19:15:54 +05:00
StanR
202364be5e Use List instead of Dictionary for island counting, minor adjustments 2024-09-19 17:52:55 +05:00
StanR
732a114b95 Slight refactoring 2024-09-19 15:53:18 +05:00
StanR
0bad5e4684 Move slider-related ratio multiplier out of the delta switch block, add nerf for ratios with delta difference fractions that are too big, adjust consts 2024-09-19 04:38:01 +05:00
StanR
c9ce7d29e6 Adjust multipliers 2024-09-16 01:04:46 +05:00
StanR
bee18b03e7 Reduce history max overall instead of using clock rate 2024-09-16 00:49:36 +05:00
StanR
145731bdef More balancing 2024-09-15 02:48:41 +05:00
StanR
863a74f980 Balancing 2024-09-15 02:08:37 +05:00
StanR
738d4bcb80 Reduce ratio if we're starting island counting after a slider 2024-09-15 01:49:52 +05:00
StanR
db626f168a Refactor 2024-09-15 01:12:41 +05:00
StanR
5e8174faa8 Reduce ratio for island size 1 2024-09-14 22:03:01 +05:00
StanR
d544498e8d Merge branch 'master' into rhythm-fixes 2024-09-12 15:29:20 +05:00
StanR
3398497d4b Remove kickslider changes 2024-09-12 01:04:07 +05:00
StanR
7fda8bc95b Reduce repetition nerf for non-consecutive islands 2024-08-27 23:48:15 +05:00
StanR
ed45c947fc Adjust max history by clockrate to make rhythm calculation more consistent between rates 2024-08-27 15:50:08 +05:00
StanR
ce8286d299 Scale difficulty with doubletapness, make kicksliders not reduce the difficulty of the next object, adjust balancing 2024-08-24 04:37:58 +05:00
StanR
f1adc6f98c Don't cap max island size, make repetition nerf more lenient on high bpm, adjust balancing 2024-08-22 15:59:13 +05:00
StanR
3acd00b9b7 Tweak some values 2024-08-10 22:30:24 +05:00
Givikap120
ace1a57242 Update SpeedEvaluator.cs 2024-08-05 16:53:06 +03:00
Givikap120
ac57cdd1b3 speed eval refactoring 2024-08-05 16:50:06 +03:00
StanR
c1532bcb57 Reduce base ratio a bit 2024-07-19 11:01:42 +05:00
StanR
bae9625b0b Make repetition nerf harsher, buff initial rhythm ratio, small refactoring 2024-07-19 10:13:50 +05:00
StanR
67cb4a2d02 InspectCode 2024-07-15 22:54:25 +05:00
StanR
e25642b484 Implement a bunch of rhythm difficulty calculation fixes 2024-07-15 14:45:31 +05:00
Dan Balasescu
976c6c4f25
Merge pull request #28235 from tsunyoku/optimise-rhythm-evaluator-loop-logic
Reduce `Previous` calls in `RhythmEvaluator` by optimising loop logic
2024-05-20 20:31:46 +09:00
James Wilson
f31928875b Reduce Previous calls in RhythmEvaluator by optimising loop logic 2024-05-19 16:26:51 +01:00
James Wilson
609268786f remove unneeded extra Previous calls from RhythmEvaluator 2024-05-19 13:29:49 +01:00
Dean Herbert
70ec4b060a Rename weird diffcalc parameter name 2023-10-03 19:20:39 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections 2023-06-24 16:07:01 +02:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
abstrakt
6e1edc4d8d Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator.
Signed-off-by: abstrakt <abstrakt.osu@gmail.com>
2022-09-26 14:06:35 +02:00
apollo-dw
1997519364 Don't use full hit window in rhythm 2022-09-07 13:25:35 +01:00
apollo-dw
b5779508d0 Retrieve great hit window from the hit object 2022-09-06 17:10:32 +01:00
MBmasher
454d868dd5 Remove unnecessary using call 2022-08-26 20:42:02 +10:00
MBmasher
249c3f868f Compare raw angle values instead of rounding angles 2022-08-26 20:40:18 +10:00
MBmasher
5082ee26cf Ensure a negative value cannot be added to angleRepeatCount 2022-08-26 20:30:14 +10:00
MBmasher
08cb70b093 Lessen repeated angle nerf for objects further back in time 2022-08-26 20:27:31 +10:00
MBmasher
d8854413cb Add newline 2022-08-26 12:38:36 +10:00
MBmasher
6651e76e2e Remove whitespace 2022-08-26 12:37:56 +10:00