Dean Herbert
f4270ab3b9
Simplify selection handling logic
2025-01-23 23:58:51 +09:00
Dean Herbert
d5369d3508
Add regions to BeatmapCarousel
2025-01-23 23:53:09 +09:00
Dean Herbert
0716b73d2a
ActivateSelection
-> TryActivateSelection
2025-01-23 22:44:39 +09:00
Dean Herbert
2feab31426
Adjust inline commentary based on review feedback
2025-01-23 22:41:20 +09:00
Dean Herbert
ffca90779f
Fix sort direction being flipped
2025-01-23 18:51:24 +09:00
Dean Herbert
2f94456a06
Add selection and activation flow
2025-01-23 18:51:24 +09:00
Dean Herbert
ecef5e5d71
Add set-difficulty tracking in BeatmapCarouselFilterGrouping
...
Rather than tracking inside individual items, let's just maintain a
single dictionary which is refreshed every time we regenerate filters.
2025-01-23 18:48:44 +09:00
Dean Herbert
980f6cf18e
Make CarouselItem
sealed
and remove BeatmapCarouselItem
concept
...
Less abstraction is better. As far as I can tell, we don't need a custom
model for this. If there's any tracking to be done, it should be done
within `BeatmapCarousel`'s implementation (or a filter).
2025-01-23 18:48:44 +09:00
Dean Herbert
c67c0a7fc0
Move Selected
status to drawables
...
Basically, I don't want bindables in `CarouselItem`. It means there
needs to be a bind-unbind process on pooling. By moving these to the
drawable and just updating every frame, we can simplify things a lot.
2025-01-23 18:48:43 +09:00
Dean Herbert
ded1d9f019
displayedCarouselItems
-> carouselItems
2025-01-23 15:58:35 +09:00
Dean Herbert
d526835627
Only show loading when doing a user triggered filter
2025-01-23 15:51:54 +09:00
Dean Herbert
6ac2dbc818
Reorder carousel methods into logical regions
2025-01-23 15:50:57 +09:00
Dan Balasescu
11e84f325c
Merge pull request #31616 from bdach/fix-new-combo-button-crash
...
Fix crash from new combo colour selector when there are no combo colours present
2025-01-22 20:48:02 +09:00
Bartłomiej Dach
3da220b8f6
Fix crash from new combo colour selector when there are no combo colours present
...
Closes https://github.com/ppy/osu/issues/31615 .
2025-01-22 11:39:32 +01:00
Dean Herbert
218720bca5
Merge pull request #31588 from minetoblend/feature/paste-snapped
...
Snap to beat divisor when pasting hitobjects in editor
2025-01-22 18:38:12 +09:00
Dan Balasescu
63e6b0e050
Merge pull request #31603 from peppy/input-amendments
...
Tidy up various input handling anomalies
2025-01-22 18:05:06 +09:00
Bartłomiej Dach
2623d8dcac
Merge pull request #31604 from peppy/fix-song-select-right-click-handling
...
Fix song select right click handling
2025-01-22 10:00:03 +01:00
Dean Herbert
4cf4b8c73d
Switch IsImportant
to init
property isntead of virtual
2025-01-22 16:41:26 +09:00
Dan Balasescu
8f8246278a
Merge pull request #31527 from bdach/spectator-list-ready
...
Show spectating users during gameplay
2025-01-21 18:54:11 +09:00
Bartłomiej Dach
0265a29000
Move bindings to LoadComplete()
2025-01-21 10:02:16 +01:00
Dean Herbert
6c27e87714
Add back explicit right click handling of carousel absolute scrolling
2025-01-21 17:24:42 +09:00
Dean Herbert
b6e7b43b11
Remove unnecessary input blocking
...
This was already done by `OverlayContainer`.
2025-01-21 16:40:36 +09:00
Dean Herbert
aeca91cde2
Fix main menu osu logo being activated by function keys and escape
2025-01-21 16:40:21 +09:00
Dean Herbert
9a12f48dcc
Fix ComposeBlueprintContainer
handling nudge keys when it can't nudge
2025-01-21 16:40:16 +09:00
Dean Herbert
0a97fb6359
Merge pull request #31586 from minetoblend/feature/metronome-decimals
...
Display up to 2 decimal places for bpm in timing screen metronome
2025-01-21 16:13:10 +09:00
Dean Herbert
a7c9f84a93
Adjust visuals slightly
2025-01-21 15:14:39 +09:00
Dean Herbert
46ff9d1aad
Fix beat snap grid being lines not being corectly centered to time
...
This was pointed out as an issue in the osu!taiko editor, but actually
affects all rulesets. Has now been fixed everywhere.
---
Closes https://github.com/ppy/osu/issues/31548 .
osu!mania could arguable be consdiered "more correct" with the old
display, but I don't think it's a huge deal either way (subjective at
best).
2025-01-21 14:20:56 +09:00
Rudi Herouard
89586d5ab2
Fix settings in replay hiding when dragging a slider
2025-01-20 13:43:45 +01:00
Dean Herbert
c4509bbe12
Merge pull request #31539 from Rudicito/seek-in-replay-scaled-by-replay-speed
...
Seek in replay scaled by replay speed
2025-01-20 15:15:50 +09:00
Marvin Schürz
e386c9e373
Apply snapping when pasting hitobjects
2025-01-20 01:25:22 +01:00
Marvin Schürz
8f33b4cc61
Add comment
2025-01-20 01:14:21 +01:00
Marvin Schürz
3532ce1636
Olibomby insisted on it being like this so i concede
2025-01-20 01:07:13 +01:00
Marvin Schürz
a6ca9ba9fb
Display up to 2 decimal places in MetronomeDisplay
2025-01-20 00:51:43 +01:00
CloneWith
72e1b2954c
Don't highlight friends' scores under beatmap's friend score leaderboard
2025-01-20 00:21:10 +08:00
Bartłomiej Dach
3c4bfc0a01
Merge spectator list classes into one skinnable
2025-01-17 11:23:14 +01:00
Dean Herbert
43b54623d9
Add required padding on either side of panels so selection can remain centered
2025-01-17 18:08:20 +09:00
Dean Herbert
54f9cb7f68
Add overlapping spacing support
2025-01-17 18:07:54 +09:00
Dean Herbert
a1c5fad6d4
Add curvature to new carousel implementation
2025-01-17 18:07:54 +09:00
Dean Herbert
a8456ce9ac
Merge pull request #31513 from smoogipoo/remove-status-from-apiuser
...
Remove `Status` and `Activity` bindables from `APIUser`
2025-01-17 17:36:47 +09:00
Dean Herbert
c8b38f05d5
Add note about the visibility logic because it tripped me up
2025-01-17 17:14:06 +09:00
Dean Herbert
f59762f0cb
Playing
-> PlayingState
2025-01-17 17:11:40 +09:00
Dan Balasescu
88829d5321
Merge pull request #31535 from peppy/beatmap-carousel-v2-right-click-scroll
...
Refactor absolute scrolling at song select
2025-01-17 17:02:14 +09:00
Bartłomiej Dach
7d026761fc
Merge pull request #31533 from peppy/fix-gameplay-offset-adjust-limitations
...
Fix gameplay offset adjustment limits not being enforced
2025-01-17 08:21:24 +01:00
Dan Balasescu
79fff136a9
Merge branch 'master' into beatmap-carousel-v2-right-click-scroll
2025-01-17 16:12:52 +09:00
Dan Balasescu
5425d62186
Merge branch 'master' into remove-status-from-apiuser
2025-01-17 15:42:40 +09:00
Rudi Herouard
5fc277aa7f
Seek in replay scaled by replay speed
2025-01-16 21:53:56 +01:00
Bartłomiej Dach
5c799d733f
Bind to playing state via GameplayState
instead to fix more tests
2025-01-16 15:25:56 +01:00
Bartłomiej Dach
0c54853710
Merge branch 'spectator-list-visuals' into spectator-list-ready
2025-01-16 15:13:04 +01:00
Bartłomiej Dach
81f54507dd
Fix potential index accounting mistake when creating spectator list with spectators already present
...
Noticed by accident, but if the `BindCollectionChanged()` callback fires
immediately in `LoadComplete()` when set up and there are spectators
present already, then `NewStartingIndex` in the related event is -1:
b03f83de36/src/libraries/System.ObjectModel/src/System/Collections/Specialized/NotifyCollectionChangedEventArgs.cs (L84-L92)
which kinda breaks the math introducing off-by-ones and in result causes
11 items to be displayed together rather than 10.
2025-01-16 14:29:41 +01:00
Bartłomiej Dach
e3b780d0fb
Merge branch 'master' into spectator-list-visuals
2025-01-16 14:07:53 +01:00