Playfield
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
Use hit object time for timeline drag selection instead of relying on blueprint
Barline generator improvements
currentEffectPoint
DefinitelyBigger
AlmostBigger
Fix smoke being blocked with "Relax" mod enabled
Remove leftover Enum
Fixed slider stream convert float precision edge case
Update all dependencies
Fix osu!mania key / stage lighting / explosions not working well with rewind
Second pass on osu!mania "argon" visuals
Fix fade being applied for too long when leaderboard scrolls to start
KeyArea
Use `TestSceneStage` instead.
Adjust out-of-the-box background dim back down to 70%
Fix potential crash when score submission token retrival fails
Fix osu!mania not colours not always updating when switching skins
It was previously bumped from 60% to 80%, but I've recently felt that this is too high as a default, and takes away from storyboards and video backgrounds.
Add "argon" note and stage design for osu!mania
DrawableManiaHitObject
This is now handled by `Column` itself. Leaving the logic here as well will cause a circular bindable flow and stack overflow.
This fixes the case where changing a skin during gameplay runtime does not correctly convey colour information to off-screen `DrawableHitObject`s.