Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
|
Salman Ahmed
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01b10e68d2
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Adjust taiko hit objects sizes to match osu!(stable)
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2022-04-02 23:47:20 +03:00 |
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Bartłomiej Dach
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f74567e8eb
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
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Bartłomiej Dach
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1ddc896b76
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Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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Dean Herbert
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144726e3c6
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Better guard against taiko swells becoming strong
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2020-10-09 17:12:01 +09:00 |
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Dean Herbert
|
a2eec5d963
|
Fix strong bindable changes for DrumRolls
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
|
3487c1fd1b
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Add menus to mark as rim and strong
|
2020-05-29 16:45:47 +09:00 |
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smoogipoo
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98125102a7
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Add cancellation token support to CreateNestedHitObjects()
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2020-05-15 18:07:41 +09:00 |
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Huo Yaoyuan
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ddb2cfc46d
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Use GetEndTime in Taiko and Mania
|
2019-12-14 18:16:13 +08:00 |
|
Dean Herbert
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f925e781a9
|
Refactor HitWindows for legibility
|
2019-09-06 15:24:14 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
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smoogipoo
|
7c3556baf8
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Throw exception when Swell.IsStrong is set
|
2018-08-15 09:12:29 +09:00 |
|
smoogipoo
|
3a7488767c
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Make HitObject not store the judgement
|
2018-08-06 11:50:18 +09:00 |
|
smoogipoo
|
fdf889359f
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Migrate DrawableHit to use a nested hitobject for strong hits
|
2018-08-03 16:19:37 +09:00 |
|
smoogipoo
|
2dff04392e
|
Re-implement strong judgements via hitobject
|
2018-08-03 16:12:12 +09:00 |
|
smoogipoo
|
fa3c919e2e
|
Fix up taiko judgement creation
|
2018-08-03 16:11:38 +09:00 |
|
smoogipoo
|
f67d263596
|
Move ruleset-specific hitwindows to post-converted hitobjects
|
2018-05-17 13:35:15 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
smoogipooo
|
27e3c9e778
|
Remove usings.
|
2017-09-12 11:51:19 +09:00 |
|
smoogipooo
|
d6bf5c38b7
|
Move Kiai bool to HitObject.
|
2017-09-12 10:01:07 +09:00 |
|
smoogipooo
|
a95ee7494f
|
Initial conversion of taiko to use ScrollingPlayfield.
|
2017-08-08 16:01:18 +09:00 |
|
smoogipooo
|
dc0d0a3602
|
CI.
|
2017-08-03 14:31:20 +09:30 |
|
smoogipooo
|
22ffc78757
|
Rework consts in TaikoHitObject to be relative size values.
|
2017-08-03 13:36:04 +09:30 |
|
Dean Herbert
|
fce580d717
|
Reshuffle namespaces
|
2017-07-26 13:22:46 +09:00 |
|
smoogipooo
|
c25f995506
|
Merge remote-tracking branch 'origin/master' into taiko-visual-update
|
2017-05-24 14:21:16 +09:00 |
|
smoogipooo
|
4c66157a07
|
Merge branch 'beat-sync-container-improvements' into taiko-visual-update
|
2017-05-23 16:51:45 +09:00 |
|
smoogipooo
|
a4823bca91
|
CI fixes.
|
2017-05-23 16:47:47 +09:00 |
|
smoogipooo
|
836bf930a0
|
More cleanups.
|
2017-05-23 15:29:38 +09:00 |
|
smoogipooo
|
3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
|
2017-05-23 14:03:40 +09:00 |
|
smoogipooo
|
6cef3021c7
|
Adjust sizing to better fit glows within the playfield.
|
2017-05-22 19:50:01 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|