Bartłomiej Dach
f0364f01ea
Merge pull request #25665 from bdach/skin-editor-breakage
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Fix several edge cases in skin editor gameplay scene opening flow
2023-12-04 16:48:41 +01:00
Dean Herbert
c5a08a0711
Remove unused using statement
2023-12-04 23:06:08 +09:00
Bartłomiej Dach
5512298d60
Trim unused resolved bindable
2023-12-04 15:01:23 +01:00
Bartłomiej Dach
8754fa40f4
Source autoplay mod from beatmap about to be presented rather than ambient global
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
063694f544
Do not attempt to load gameplay scene if current beatmap is dummy
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
9d39b70e38
Fix endless player not handling load failure
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
055fb5bd8f
Do not set initial activity in skin editor endless player
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Seems like an overreach to say that the user is "watching a replay"
there.
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
43312619e3
Add test coverage for crashing on wrong ruleset
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
7c041df0f1
Add test coverage for crashing on dummy beatmap
2023-12-04 14:42:42 +01:00
Bartłomiej Dach
d3e94cd5bf
Add test coverage for crashing on empty beatmap
2023-12-04 14:42:40 +01:00
Bartłomiej Dach
7deff70b4a
Extract beatmap import steps from gameplay scene switch helper
2023-12-04 13:34:36 +01:00
Bartłomiej Dach
fcb6f40666
Prioritise hyperfruit over non-hyperfruit if simultaneous
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In case of simultaneous hyperfruit and non-hyperfruit - which happen to
occur on some aspire maps - the desired behaviour is to hyperdash. This
did not previously occur, due to annoying details in how
`HitObjectContainer` is structured.
`HitObjectContainer`'s drawable comparer determines the order of
updating the objects. One could say that forcing the hyperfruit to be
updated last, after normal fruit, could help; unfortunately this is
complicated by the existence of juice streams and the fact that while a
juice stream can be terminated by a normal fruit that is coincidental
with a hyperfruit, the two are not comparable directly using the
comparer in any feasible way.
Therefore, apply a `Catcher`-level workaround that intends to handle
this locally; in short, if a hyperdash was toggled in a given frame, it
cannot be toggled off again in the same frame. This yields the desired
behaviour.
2023-12-04 09:30:18 +01:00
Bartłomiej Dach
bb198e0c5a
Add test coverage for missing hyperdashes on simultaneous notes
2023-12-04 09:26:23 +01:00
Bartłomiej Dach
0652ea316d
Merge branch 'master' into catch-hyperdash-stable-sort
2023-12-04 09:05:42 +01:00
Dan Balasescu
6f73d78bc9
Replicate integer calculations for catch hyperdash generation
2023-12-04 14:32:14 +09:00
Dan Balasescu
c755bcbec4
Add failing test
2023-12-04 14:30:08 +09:00
Dean Herbert
36b1369a4e
Merge pull request #25636 from Susko3/fix-older-android-storage
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Request `READ_EXTERNAL_STORAGE` on older android versions
2023-12-04 12:11:08 +09:00
Dean Herbert
c2a4a6d8cb
Add inline comment matching framework
2023-12-04 12:10:31 +09:00
Dean Herbert
e06d5f5875
Merge pull request #25649 from smoogipoo/remove-mania-drain-again
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Once again remove Mania passive HP drain
2023-12-04 12:03:32 +09:00
Dan Balasescu
8587652869
Fix countdown button being enabled
2023-12-04 11:00:11 +09:00
Dan Balasescu
9ccd33a1ec
Add comments to test
2023-12-04 10:20:53 +09:00
Dan Balasescu
c2644a5d5e
Correctly implement button enabled state
2023-12-04 10:18:37 +09:00
Dan Balasescu
b56a78c6ec
Adjust with framework changes
2023-12-04 08:51:21 +09:00
OliBomby
13b7f2fa42
Fix test cases
2023-12-03 22:42:48 +01:00
Dan Balasescu
d0acb7f4f9
Improve commenting
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-12-04 06:08:31 +09:00
OliBomby
060141866c
Update SliderPlacementBlueprint.cs
2023-12-03 22:06:07 +01:00
OliBomby
b3d1a9ee2e
Dont snap expected distance while drawing
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This makes it 10 billion times smoother to draw, very nice
2023-12-03 22:03:51 +01:00
OliBomby
ca55a7b2bf
call builder finish before ending curve
2023-12-03 21:43:37 +01:00
OliBomby
bcf2effae9
Remove the Linear segment simplification because it just makes things harder to edit afterwards if it made some segment linear type when you actually intended there to be some curve
2023-12-03 21:22:04 +01:00
OliBomby
34b5264616
fix the linear segment
2023-12-03 21:13:27 +01:00
OliBomby
ba2cc0243c
update comment
2023-12-03 21:10:01 +01:00
OliBomby
8873824107
fix control points being cleared
2023-12-03 20:53:25 +01:00
OliBomby
4cd6efc8f7
update default parameters
2023-12-03 20:53:05 +01:00
OliBomby
595bc9398a
update to new builder control point signature
2023-12-03 20:14:00 +01:00
Dan Balasescu
230278f2c9
Once again remove Mania passive HP drain
2023-12-03 01:47:20 +09:00
Bartłomiej Dach
ee2a06be2f
Merge pull request #25627 from Susko3/fix-overlapping-chat-links
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Fix overlapping chat links crashing the game
2023-12-02 16:36:29 +01:00
Susko3
abb4c943a7
Rename to more readable names
2023-12-01 18:35:57 +01:00
Bartłomiej Dach
30a4e77097
Merge branch 'master' into fix-overlapping-chat-links
2023-12-01 14:30:55 +01:00
Bartłomiej Dach
7ac33bc3eb
Merge pull request #25626 from Susko3/cleanup-chat-link-test
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Cleanup chat link tests
2023-12-01 14:28:46 +01:00
Bartłomiej Dach
28aa98ab6a
Merge branch 'master' into cleanup-chat-link-test
2023-12-01 13:34:42 +01:00
Dan Balasescu
f3530a79b1
Add test
2023-12-01 21:34:20 +09:00
Bartłomiej Dach
d97ae8df6a
Remove commented out italic code
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It's a holdover from the Exo days (anyone remember those?) and hasn't
been relevant for years, so why keep it.
2023-12-01 13:31:11 +01:00
Bartłomiej Dach
cdaff30aa6
Update framework
2023-12-01 13:24:51 +01:00
Susko3
e0eea07a3f
Request READ_EXTERNAL_STORAGE
on older android versions
2023-12-01 13:01:49 +01:00
Bartłomiej Dach
3d1f10b9eb
Merge pull request #25618 from Joehuu/fix-chat-icon
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Fix chat overlay top bar icon being incorrect
2023-12-01 13:00:39 +01:00
Dan Balasescu
1b0fc8ca9d
Refactor
2023-12-01 20:41:41 +09:00
Dan Balasescu
15c9416244
Rename method
2023-12-01 18:47:40 +09:00
Dan Balasescu
a94180c8c6
Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch
2023-12-01 18:26:59 +09:00
Dan Balasescu
894c31753b
Add initial support for aborting multiplayer games
2023-12-01 15:31:06 +09:00
Susko3
d3517998cf
Use common Overlaps()
logic
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This actually fixes the problem and makes the tests pass
2023-12-01 01:11:10 +01:00