Dan Balasescu
39e626f29e
Merge branch 'master' into fix-ticks-appearing-late
2018-02-01 18:28:42 +09:00
smoogipoo
27357e100a
Simplify condition
2018-01-30 16:28:38 +09:00
smoogipoo
702c4efb88
Give Slider a tail hitobject to make slider ends counts towards score
2018-01-30 16:28:14 +09:00
smoogipoo
b293408147
Construct the head of sliders from Slider
2018-01-30 15:50:48 +09:00
Aergwyn
214938b98d
fix SliderTicks appearing too late
2018-01-25 10:52:03 +01:00
Aergwyn
24b7d91f5b
Merge branch 'master' into fix-repeats-appearing-early
2018-01-23 09:04:45 +01:00
smoogipoo
33c52ba30f
Fix off-by-ones in RepeatPoint code
2018-01-23 13:58:43 +09:00
smoogipoo
d37844c068
Clean up off-by-one offsets from repeat-related properties
2018-01-23 13:37:25 +09:00
Aergwyn
b726f90c37
remove unnecessary variable
2018-01-22 12:44:55 +01:00
Aergwyn
66176f2882
fix RepeatPoint animations
...
- FadeIn and -Out for RepeatPoints are now calculated instead of fixed values
- TimePreempt is now cut down if too long for RepeatPoints following the first one to only show up to two RepeatPoints at any given time
2018-01-22 12:36:38 +01:00
Shawdooow
e109d5fe20
fix slider heads
2018-01-19 11:13:49 -05:00
Dean Herbert
01ff1584c2
Fix repeat points not following slider snaking correctly
2018-01-18 21:06:47 +09:00
Dean Herbert
d0881e443b
Merge remote-tracking branch 'upstream/master' into approach-rate
2018-01-12 18:05:16 +09:00
Dan Balasescu
9c602f8770
Merge branch 'master' into drawable-fruit-improvements
2018-01-09 22:06:16 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
0cc8516aa3
Remove empty cases, add initial ball scale adjust.
2018-01-04 20:53:33 +09:00
Dean Herbert
717b263b77
Comment and better stacking of FadeOuts
2018-01-04 20:47:42 +09:00
Dean Herbert
1f62fe19d5
Make animation a bit more subtle
2018-01-04 20:43:42 +09:00
Dean Herbert
ffc7f7ecf4
Add a better slider "hit" state fade out animation
2018-01-04 20:16:10 +09:00
Dean Herbert
31865b4d96
Rename conflicting variable
2018-01-03 15:12:27 +09:00
Shawdooow
1502fde1b0
fix slider start circles
2017-12-31 12:04:31 -05:00
Shawdooow
064758b96d
fixes
2017-12-31 11:30:58 -05:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
a2840d2519
Fix FadeInDuration not being passed down to sliders' InitialCircle
2017-12-30 15:21:25 +09:00
Aergwyn
07040f9fd1
rename field
2017-12-29 17:52:28 +01:00
Aergwyn
0b23ceb781
fix slider fade out to be eased
...
+ move duration calculation to not be done twice
+ made Slider / Spinner private again as they are not accessed externally anymore
2017-12-28 15:36:27 +01:00
Aergwyn
dbcf87267d
Merge branch 'master' into standard-hd-support
2017-12-27 21:26:39 +01:00
smoogipoo
cb18baa4d8
Add HitCircle/Slider testcases
2017-12-27 17:34:07 +09:00
Aergwyn
4c2554595e
implement hidden (mostly)
...
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
Shawdooow
72b5a370da
dont play the same sound twice at once
2017-12-23 23:13:53 -05:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
smoogipoo
a303bf71cf
Give control over screen space conversion to DrawableHitObject
2017-12-11 22:19:02 +09:00
smoogipoo
cf859a6cf2
Make the dragger attach to objects it surrounds
...
Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
smoogipoo
348083f589
Update with framework state transformation
...
Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
Shawdooow
cfb1804aa1
address review
2017-09-27 11:28:44 -04:00
Shawdooow
b5ad6ae735
appveyor fixes
2017-09-26 12:21:39 -04:00
Shawdooow
adebe166d4
slider bouncers
2017-09-26 12:13:34 -04:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
smoogipooo
7b30fc8a09
Fix osu! slider initial circles being placed at the wrong depth.
2017-09-13 00:43:30 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
Thomas Müller
546efc0181
Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
2017-07-17 17:05:24 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
7baa2b7421
Fix CI issues
2017-06-25 14:46:59 +09:00
Thomas Müller
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
Dean Herbert
4ab636cbb8
Update osu! drawables to use TransformSequences.
2017-04-27 17:37:38 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00