Daniel Cios
ec575e9de4
Rename Colour to AccentColour
2024-09-20 16:38:26 +02:00
Daniel Cios
94c2f522ff
Fix spacing
2024-09-19 17:31:33 +02:00
Daniel Cios
e81e356d59
Add colour customisation to skin components
2024-09-19 17:27:25 +02:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
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Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar
applying corner radius weirdly after scale
...
Closes #29919 .
I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
...
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay
2024-09-19 09:43:45 +02:00
Bartłomiej Dach
4e9ad1388f
Fix stall when attempting to import replay after hitting nothing
2024-09-06 13:16:58 +02:00
Dean Herbert
37f61b26ea
Fix offset adjust control not correctly applying changes after song select quit
...
This is an interesting scenario where we arrive at a fresh
`BeatmapOffsetControl` but with a reference score (from the last play).
Our best assumption here is that the beatmap's offset hasn't changed
since the last play, so we want to use it for the `lastPlayBeatmapOffset`.
But due to unfortunate order of execution, `Current.Value` was not yet
initialised.
2024-09-05 19:04:52 +09:00
Bartłomiej Dach
3a3a912ebc
Merge pull request #29701 from peppy/fix-gc-fuck-fuck-fuck
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Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 11:24:54 +02:00
Dean Herbert
446c8109b7
Merge pull request #27334 from Sheppsu/replay-analysis-settings
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Add a replay analysis overlay
2024-09-05 17:43:00 +09:00
Dean Herbert
86a06c7e10
Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 17:19:53 +09:00
Dean Herbert
cc3d220f6f
Allow settings to be added to replay HUD from ruleset
2024-09-04 19:00:23 +09:00
Dean Herbert
a417fec234
Move analysis container implementation completely local to osu! ruleset
2024-09-04 19:00:22 +09:00
Dean Herbert
7cd24ba58e
Disallow mistimed firing of beat sync for break overlay for now
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It doesn't work well with pause/resume.
2024-09-04 18:00:32 +09:00
Sheppsu
c89597b060
fix config mistake
2024-09-04 03:37:52 -04:00
Dean Herbert
6c89c4eed6
Fix rewind causing weirdness with progress bar animation
2024-09-03 18:50:57 +09:00
Sheppsu
a2b15fcdee
rework code logic to make more sense
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analysis container creates settings and the settings items are created more nicely
also removed use of localized strings because that can be done separately
2024-09-03 00:59:42 -04:00
Sheppsu
1ed94e598a
Merge branch 'master' into replay-analysis-settings
2024-09-01 19:32:25 -04:00
Dean Herbert
eb70a1b72d
Change middle text to only animate initially
2024-08-28 15:57:42 +09:00
Dean Herbert
47a52d10eb
Revert "Add slight parallax to centre content"
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This reverts commit 90d06d4496
.
2024-08-28 15:32:59 +09:00
Dean Herbert
90d06d4496
Add slight parallax to centre content
2024-08-27 16:37:27 +09:00
Dean Herbert
6f1664f0a6
Add beat-synced animation to break overlay
...
I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.
Not completely happy with how this feels but I think it's a start?
I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
2024-08-27 16:34:37 +09:00
Dean Herbert
98faa07590
Apply NRT to BreakOverlay
2024-08-27 15:01:51 +09:00
Dean Herbert
797b020747
Add shadow around break overlay middle content to make sure it remains visible
2024-08-27 15:01:50 +09:00
Dean Herbert
abdbe510b8
Move break overlay (and cursor) further forward in depth
...
I didn't really want to move the cursor in front of the HUD, but we face
a bit of an impossible scenario otherwise (it should definitely be in
front of the break overlay for visibility).
So I'll deal with it for now.
2024-08-27 14:52:11 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers
to global scope
2024-08-22 18:46:07 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup
to GlobalSkinnableContainerLookup
2024-08-22 18:39:36 +09:00
Dean Herbert
41756520b1
Rename SkinComponentsContainer
to SkinnableContainer
2024-08-22 17:42:50 +09:00
Dean Herbert
54e5f1c9f0
Merge pull request #29556 from frenzibyte/kiai-star-bursts
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Add star fountains/bursts when entering kiai mode in gameplay
2024-08-22 14:14:25 +09:00
Salman Ahmed
c92af71029
Add in-gameplay version of kiai star fountains/burst
2024-08-21 17:34:38 +09:00
Salman Ahmed
0d358a1dae
Fix resume overlay appearing behind HUD/skip overlays
2024-08-21 02:53:11 +09:00
Dean Herbert
6985e2e657
Increase default visibility on touch platforms
2024-08-19 20:32:05 +09:00
Dean Herbert
005b1038a3
Change "hold for menu" button to only show for touch by default
2024-08-19 20:23:25 +09:00
Salman Ahmed
3a4546d62d
Remove x
symbol from argon mania combo counter
2024-08-15 15:08:35 +09:00
Dean Herbert
e465049050
Merge branch 'master' into mania-combo-counter
2024-08-14 15:12:00 +09:00
ArijanJ
fed5b9d747
Fix one more inspectcode warning
2024-08-10 09:45:30 +02:00
ArijanJ
d01e76d9db
Fix double blank line
2024-08-09 23:08:22 +02:00
ArijanJ
2dee8bef7e
Add option to hide song progress time/text
2024-08-09 22:50:37 +02:00
Dean Herbert
161734af95
Simplify argon mania combo counter implementation by sharing with base counter
2024-08-09 15:46:57 +09:00
Dean Herbert
e645651ef4
Merge branch 'master' into mania-combo-counter
2024-08-09 00:19:17 +09:00
Dean Herbert
8619bbb943
Fix legacy key counter's background being visible when intended to be hidden
2024-08-06 16:12:00 +09:00
Salman Ahmed
818b60a3d8
Fix pause overlay hiding input from ruleset input manager
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If a key is pressed while the pause overlay is visible, the ruleset input manager will not see it, therefore if the user resumes while the key is held then releases the key, the ruleset input manager will not receive the key up event.
2024-07-19 18:48:35 +03:00
Salman Ahmed
d7651ef387
Add extensive test cases for correct input handling while paused in osu! & non-osu!
2024-07-19 18:48:35 +03:00
Dean Herbert
75344f9c5c
Fix break overlay progress bar becoming a pancake near end of break
2024-07-10 19:28:37 +09:00
Dean Herbert
5350945340
Update HasFlag
usages
2024-07-03 00:19:04 +09:00
Bartłomiej Dach
659505f711
Adjust calls to GetContainingInputManager()
2024-06-18 07:41:19 +02:00
Dean Herbert
15fbad0097
Merge pull request #28480 from bdach/storyboard-pass-fail-show
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Implement toggling visibility of pass and fail storyboard layers
2024-06-16 11:08:00 +09:00
Dean Herbert
ff2d721029
Inline enabled setting
2024-06-15 17:34:04 +08:00
Shiumano
6c82f1de9b
Set to enable or disable at load time
2024-06-14 21:43:17 +09:00