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Commit Graph

1658 Commits

Author SHA1 Message Date
Dean Herbert
eb5abcab8c Rename and simplify circle logic 2020-01-24 12:01:40 +09:00
Dean Herbert
851b891285 Fix incorrect insert logic 2020-01-24 12:01:14 +09:00
Dean Herbert
c390348eab Merge remote-tracking branch 'upstream/master' into colour-score-meter 2020-01-24 11:45:33 +09:00
Dean Herbert
8a7f7c5e46 Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework 2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
40f502c6d1 Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
smoogipoo
1b1003bd73 Refactor 2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework 2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804 Pass bindable to BeatmapMetadataDisplay
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.

To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445 Add failing test
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Dean Herbert
ca862124a5 Fix replay import from main menu causing a hard crash 2019-12-27 19:36:48 +09:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
a041f32072 Use cleaner solution via cancellation of older schedule 2019-12-26 19:05:32 +09:00
smoogipoo
8903f286ef Fix escape not continuing to results screen 2019-12-26 18:27:48 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18 Initial implementation of HP drain 2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
smoogipoo
c7936e40d5 Protect against potential nullref 2019-12-23 19:13:36 +09:00
Andrei Zavatski
7a0d76ae77 Fix nullref 2019-12-22 03:41:19 +03:00
Andrei Zavatski
aded12af9e Refactoor to avoid bindable usage 2019-12-22 03:30:17 +03:00
Andrei Zavatski
eb75c6c70f Update FadeIn animation for new judgement 2019-12-22 03:17:56 +03:00
Andrei Zavatski
46501cf0ac Use FillFlowContainer 2019-12-22 03:06:57 +03:00
Andrei Zavatski
14a77a8f16 Improve animations 2019-12-21 16:08:28 +03:00
Andrei Zavatski
b61aa660c6 Move colours to HitErrorMeter class 2019-12-21 14:52:53 +03:00
Andrei Zavatski
5e3c3f2a90 Make judgements work 2019-12-21 14:30:41 +03:00
Andrei Zavatski
5b115d8d8a Implement basic logic 2019-12-21 13:41:50 +03:00
Salman Ahmed
7d090d6cd9 Fix key overlay appearing regardless of the setting 2019-12-19 17:52:58 +03:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop 2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
Huo Yaoyuan
d5994ed484 CA2208: create exceptions correctly. 2019-12-17 13:00:10 +08:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
smoogipoo
6cf318c34b Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding 2019-12-16 18:41:21 +09:00
smoogipoo
a276643a4b Reorder health display and score elements 2019-12-16 18:41:14 +09:00
smoogipoo
83f77d9c35 Make the layout faster 2019-12-16 18:41:02 +09:00
Dean Herbert
59538bfd32 Merge branch 'global-available-mods' into adjustable-rate-mods 2019-12-13 21:57:27 +09:00
Dean Herbert
7559012fb7 Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks 2019-12-12 19:55:09 +09:00
Dean Herbert
d15f49f60f Also hide the break overlay 2019-12-12 16:13:02 +09:00
Dean Herbert
37a94988a3 Merge branch 'improve-hud-hiding' into cinema-mod 2019-12-12 16:12:19 +09:00
Dean Herbert
94f3dbb2f6 Adjust transitions slightly 2019-12-12 16:09:50 +09:00