smoogipoo
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e887807ae7
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Apply review fixes
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2021-06-03 18:32:05 +09:00 |
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smoogipoo
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be03a2d7d2
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Fix multiple calls to seek method potentially not working
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2021-06-03 17:47:22 +09:00 |
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smoogipoo
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c3280083a2
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Merge branch 'master' into fix-spectator-frame-conversion
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2021-06-03 17:42:01 +09:00 |
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smoogipoo
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662bbed5d1
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Fix seeking to gameplay too soon
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2021-06-03 17:38:51 +09:00 |
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smoogipoo
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420df124b5
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Add framestable-bypassing seek for spectator
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2021-06-03 17:27:21 +09:00 |
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Dan Balasescu
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44b1102241
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Merge branch 'master' into autoplay-pause-support
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2021-06-03 13:26:00 +09:00 |
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Dean Herbert
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d6656047e3
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Fix beatmap statistics with value of zero not displaying correctly at song select
Closes #13307.
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2021-06-03 01:58:51 +09:00 |
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Dean Herbert
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e0eb0adb0a
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Remove unnecessary bind in ReplayPlayer
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2021-06-02 18:32:14 +09:00 |
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Dean Herbert
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a15cac6f53
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Change the way Score is initialised in Player to better lend to population of metadata
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2021-06-02 15:44:04 +09:00 |
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Dean Herbert
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289dc00f38
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Merge branch 'master' into autoplay-pause-support
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2021-06-01 16:50:44 +09:00 |
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Dean Herbert
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3ba0d29108
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Fix incorrect beatmap being parsed down for autoplay generation
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2021-06-01 15:44:24 +09:00 |
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Dean Herbert
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6ef9b346e1
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Fix newly found inspections from 2021.1EAP1
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2021-06-01 14:33:21 +09:00 |
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Dean Herbert
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cbf3ef5400
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Create replay via the ICreateReplay interface instead of explicitly ModAutoplay
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2021-06-01 14:22:16 +09:00 |
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Dean Herbert
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9221213fe5
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Fix potential nullref is beatmap load failed
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2021-06-01 14:19:23 +09:00 |
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Dean Herbert
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14570b6fb1
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Merge branch 'master' into autoplay-pause-support
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2021-06-01 14:19:21 +09:00 |
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smoogipoo
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7f24518004
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Fix spectator crashing when converting mania replay frames
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2021-05-31 19:24:22 +09:00 |
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smoogipoo
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d2d0896298
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Expose GameplayBeatmap and GameplayRuleset from Player
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2021-05-31 19:22:20 +09:00 |
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Dan Balasescu
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46b6f49a92
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Merge pull request #13230 from peppy/non-nullable-beatmapset-files
Make `BeatmapSet.Files` non-nullable
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2021-05-31 19:10:03 +09:00 |
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Dean Herbert
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d1ef5483bc
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Merge pull request #12826 from frenzibyte/catch-hide-combo-workaround
Hide legacy HUD combo counters on osu!catch ruleset
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2021-05-31 19:04:25 +09:00 |
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Salman Ahmed
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4e186b0cf5
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ContentVisible -> HiddenByRulesetImplementation
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2021-05-31 09:24:26 +03:00 |
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Dean Herbert
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06bd696cc2
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Remove previous consumption logic in GetWorkingBeatmap
This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
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2021-05-31 14:11:58 +09:00 |
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Salman Ahmed
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fb111e23d8
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Remove "temporarily"
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2021-05-31 07:24:59 +03:00 |
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Salman Ahmed
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3fbd4e276d
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Add simple xmldoc
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2021-05-31 00:07:29 +03:00 |
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Bartłomiej Dach
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78213e09d4
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Merge branch 'master' into editor-exit-stability
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2021-05-30 23:03:50 +02:00 |
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Salman Ahmed
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fb81e5133f
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Merge branch 'master' into catch-hide-combo-workaround
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2021-05-30 14:16:46 +03:00 |
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Dean Herbert
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9b239e308b
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Merge branch 'master' into beatmap-skin
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2021-05-29 15:36:43 +09:00 |
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Dean Herbert
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f1b5aced6f
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Merge branch 'master' into editor-exit-stability
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2021-05-28 14:32:32 +09:00 |
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Dan Balasescu
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7e0a4562c9
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Merge branch 'master' into fix-bad-make-current-call
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2021-05-28 00:32:51 +09:00 |
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Dan Balasescu
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bc4ccb8a21
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Merge pull request #12916 from peppy/fix-taiko-editor-sample-mutations
Fix osu!taiko editor operations not always updating the menu/visual state correctly
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2021-05-27 23:55:16 +09:00 |
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Dean Herbert
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046087a367
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Fix access to AliveChildren before IsLoaded
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2021-05-27 16:58:01 +09:00 |
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Dean Herbert
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14a4095140
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Merge branch 'master' into beatmap-skin
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2021-05-26 18:39:47 +09:00 |
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Dean Herbert
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b3b39c4c13
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Fix BeatmapCarousel accessing ScreenSpaceDrawQuad of non-loaded children
Fixes failure seen at
https://ci.appveyor.com/project/peppy/osu/builds/39302762/tests.
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2021-05-26 15:42:27 +09:00 |
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Dean Herbert
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268230c8c4
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Merge branch 'master' into fix-taiko-editor-sample-mutations
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2021-05-25 19:01:47 +09:00 |
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Dean Herbert
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7c89dbcd35
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Externalise autoplay generation
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2021-05-25 18:37:04 +09:00 |
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Dean Herbert
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7f9318d976
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Expose GameplayBeatmap to derived Player classes
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2021-05-25 18:36:47 +09:00 |
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Dean Herbert
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c2b938a29f
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Remove autoplay consideration from Player
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2021-05-25 18:09:37 +09:00 |
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Dan Balasescu
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6263ebf9da
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Merge pull request #12495 from peppy/localisation-proof-of-concept
Add language selection and general structure for localisation support
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2021-05-24 23:33:49 +09:00 |
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Dan Balasescu
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3b4fbe22f0
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Merge pull request #12928 from Firmatorenio/fix-colour-hitmeter-not-registering-taiko-misses
Fix colour hit error meter incorrectly assuming taiko hits were of correct colour
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2021-05-24 23:31:54 +09:00 |
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Dan Balasescu
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eeda33a453
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Merge branch 'master' into localisation-proof-of-concept
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2021-05-24 22:56:18 +09:00 |
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Firmatorenio
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471f17547a
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switch determining the hit result by offset to getting it from the judgement directly
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2021-05-24 16:49:58 +06:00 |
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Dan Balasescu
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af2a831c83
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Merge pull request #12926 from peppy/fix-placement-blueprint-disappearing
Fix editor placement ending early if a blueprint becomes alive from a pool
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2021-05-24 17:42:18 +09:00 |
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Dean Herbert
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65c3c0d53f
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Merge branch 'master' into localisation-proof-of-concept
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2021-05-24 17:10:56 +09:00 |
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Dean Herbert
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4fc6ba50b7
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Fix editor placement ending early if a blueprint becomes alive from a pool
Closes https://github.com/ppy/osu/issues/12630.
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2021-05-24 17:04:02 +09:00 |
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Firmatorenio
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e5f586f2a6
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fix colour hit error meter not pushing misses when wrong colour note is hit in taiko
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2021-05-24 13:29:12 +06:00 |
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Dean Herbert
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100e2d14a5
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Move call inside conditional
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2021-05-24 15:14:55 +09:00 |
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Dean Herbert
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a69a1b5211
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Fix Player potentially running MakeCurrent when already removed from the screen stack
Closes #12919.
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2021-05-24 13:53:53 +09:00 |
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Dean Herbert
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83981b692e
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Also handle items exiting bounds on the opposite side
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2021-05-24 13:44:13 +09:00 |
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Dean Herbert
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593fea0d5f
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Limit automatically calculated HUD offsets to keep menu items on screen
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2021-05-24 13:14:18 +09:00 |
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Salman Ahmed
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d605b6bb8d
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Fix HUD overlay components bottom positioning logic accounting for combo
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2021-05-23 16:22:51 +03:00 |
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Salman Ahmed
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6751d79ce8
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Fix oversight in HUD overlay components top positioning logic
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2021-05-23 16:22:22 +03:00 |
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