1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 09:05:59 +08:00
Commit Graph

433 Commits

Author SHA1 Message Date
Dean Herbert
4c28749d73 Fix incorrect legacy decoder usage 2021-10-01 19:05:08 +09:00
Dean Herbert
3faafd7200 Rename parameter to repeatCount and add guards 2021-10-01 18:26:29 +09:00
Bartłomiej Dach
af7c2b93e6
Add encoding support for SamplesMatchPlaybackRate 2021-09-12 16:47:38 +02:00
Bartłomiej Dach
cd181452be
Add decoding support for SamplesMatchPlaybackRate 2021-09-12 16:45:27 +02:00
Dean Herbert
9fa8bee094 Remove outdated TODO 2021-08-31 14:51:19 +09:00
Dean Herbert
ce0d7cce2d Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info 2021-08-31 14:40:54 +09:00
Dean Herbert
015df282fe Simplify copy operations 2021-08-30 18:32:55 +09:00
Dean Herbert
d35c4da906 Add new control point to legacy regeneration logic 2021-08-30 17:14:53 +09:00
Dean Herbert
6ee4a6526c Don't block sample points from still being added to ControlPointInfo 2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2 Move samples to LegacyControlPointInfo 2021-08-30 17:14:53 +09:00
Dean Herbert
da7a871afa
Update inline comment to point to new variable location
Co-authored-by: PercyDan <50285552+PercyDan54@users.noreply.github.com>
2021-08-30 16:27:24 +09:00
Dean Herbert
ee49305cad Move taiko legacy speed multiplier to osu.Game project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
Dean Herbert
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Bartłomiej Dach
a6c2cbd2e5
Add countdown settings to beatmap info model 2021-08-24 21:55:10 +02:00
Bartłomiej Dach
d602dc9d90
Enable epilepsy warning setting persistence in encoder 2021-08-22 17:43:20 +02:00
Bartłomiej Dach
e744629a41
Fix broken obsoletion message 2021-08-16 01:01:56 +02:00
Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
ekrctb
7f432665e5 Preserve Y position of hit objects in osu!catch 2021-07-14 14:38:38 +09:00
smoogipoo
9b0ce2999f Fix legacy encoder 2021-04-09 15:28:42 +09:00
Leon Gebler
dd902441b0 Add tests for consecutive perfect-curve segments 2021-04-06 13:32:17 +02:00
Leon Gebler
d81f270e21 Always encode perfect curves as explicit segments 2021-04-06 13:29:31 +02:00
smoogipoo
a2544100d4 Fix floating point error in slider path encoding 2021-04-06 14:10:59 +09:00
smoogipoo
d0510222ae Fix legacy beatmap encoding 2021-04-05 19:59:54 +09:00
Dean Herbert
4f8edcd336 Don't strip comments from metadata during parsin 2021-03-25 13:35:54 +09:00
Dean Herbert
5b0d75ee56 Only trim trailing spaces to avoid breakage in storyboard parsing 2021-03-18 16:30:30 +09:00
Dean Herbert
bb3c3f302a Fix skin parser not stripping whitespace before parsing 2021-03-18 15:36:11 +09:00
Dean Herbert
6d4c1ba2ae Fix a couple of new inspections introduced in Rider EAPs 2021-03-15 13:35:08 +09:00
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Bartłomiej Dach
b9a49d5589 Coerce undefined animation loop types to Forever 2021-01-31 15:43:58 +01:00
smoogipoo
9a22df2b88 Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Dean Herbert
00dc98e3ab Make legacy control point's BpmMultiplier setter private again 2021-01-07 19:06:52 +09:00
Dean Herbert
afab35a31a Fix missing copy implementation in LegacySampleControlPiont 2021-01-05 13:41:31 +09:00
Dean Herbert
ba4e411422 Clone and copy ControlPointInfo when retrieving a playable beatmap 2021-01-04 16:37:07 +09:00
smoogipoo
2150cf1c52 Rename parameters 2020-12-02 10:55:48 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
25af091409 Fix storyboard animations of very old beatmaps playing too slow
Closes https://github.com/ppy/osu/issues/10772.
2020-11-12 17:03:43 +09:00
Dean Herbert
c5b6908e71 Always write [HitObjects] to file
I think this is expected. If not, there's an alternative solution.
2020-11-08 00:18:27 +09:00
Bartłomiej Dach
3090b6ccb5 Resolve CA2249 inspections
"Use `string.Contains` instead of `string.IndexOf` to improve
readability"
2020-11-01 18:54:44 +01:00
Bartłomiej Dach
ca5de22ca5 Resolve CA1834 inspection
"Use `StringBuilder.Append(char)` instead of
`StringBuilder.Append(string)` when the input is a constant unit string"
2020-11-01 18:50:13 +01:00
Bartłomiej Dach
e2552d4c36 Merge branch 'master' into storyboard-skin-sprites 2020-10-20 23:01:54 +02:00
Bartłomiej Dach
cdd56ece87 Read UseSkinSprites when decoding storyboards 2020-10-20 22:49:56 +02:00
Bartłomiej Dach
fd4bab85cf Merge branch 'master' into epilepsy-warning 2020-10-20 01:06:46 +02:00
Bartłomiej Dach
a9f27a71a2 Fix code formatting issues 2020-10-19 23:53:41 +02:00
Dean Herbert
cc41845f56 Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
smoogipoo
d536a1f75e Fix breaks being culled too early 2020-10-09 21:04:56 +09:00
Craftplacer
c2ade44656 Change types back 2020-09-01 17:58:06 +02:00
Craftplacer
fb37a14d57 Update LegacyBeatmapEncoder.cs 2020-08-31 17:24:03 +02:00
Craftplacer
eafa97af17 Revert changes done to SkinConfiguration and IHasCustomColours 2020-08-31 17:23:42 +02:00
Craftplacer
7e668fc31a
Update osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-08-30 16:11:49 +02:00
Craftplacer
1fdf8e6200 Fix xmldoc in LegacyBeatmapEncoder 2020-08-30 16:07:58 +02:00