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Fix incorrect legacy decoder usage

This commit is contained in:
Dean Herbert 2021-10-01 19:05:08 +09:00
parent 3faafd7200
commit 4c28749d73

View File

@ -177,7 +177,7 @@ namespace osu.Game.Beatmaps.Formats
{
var startTime = Parsing.ParseDouble(split[1]);
var repeatCount = Parsing.ParseInt(split[2]);
timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount));
timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount - 1));
break;
}