EVAST9919
3cd6319ffa
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
2017-09-27 00:32:38 +03:00
Damnae
2d4616fd43
Apply beatmap settings when creating the DrawableStoryboard.
2017-09-25 11:03:57 +02:00
Damnae
0996867112
Move StoryboardReplacesBackground and StoryboardAspect properties to Storyboard.
2017-09-25 10:40:22 +02:00
EVAST9919
2da3ea00b6
Bind break overlay to accuracy
2017-09-23 16:42:18 +03:00
EVAST9919
18a714df74
Move every class to it's own file
2017-09-20 22:33:07 +03:00
EVAST9919
740e766201
BreakOverlay and LetterboxOverlay implementation
2017-09-15 19:39:55 +03:00
Damnae
757a159516
Display a non-parallax background at the appropriate size when storyboards do not replace it.
2017-09-15 14:31:54 +02:00
Damnae
f5368505ab
Load the storyboard asynchronously if it wasn't loaded with the beatmap.
2017-09-15 11:58:37 +02:00
Damnae
4a15762139
Don't create drawables for hidden storyboards.
2017-09-15 11:58:37 +02:00
Damnae
c8cdf6787e
Better property name.
2017-09-15 11:58:31 +02:00
Damnae
7c3ce7e830
Unbind events affecting the background after gameplay has ended.
2017-09-15 09:16:56 +02:00
Damnae
cb8029af9e
Add a setting to hide storyboards.
2017-09-15 09:16:56 +02:00
Damnae
ddaf28d7f6
Integrate storyboards with gameplay.
2017-09-15 09:16:56 +02:00
smoogipooo
2e0218f388
Move AllObjectsJudged into ScoreProcessor as AllJudged
...
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
Dean Herbert
c5a20e3372
Remove permitNulls
2017-08-22 18:28:32 +09:00
Dean Herbert
803cbddfe2
Ensure score's user is set directly from API
...
Previously would fail in visualtests due to `OsuGame` case.
2017-08-22 16:59:54 +09:00
Dean Herbert
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
Dean Herbert
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Dean Herbert
e75f438c29
Add difficulty application mods
...
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Dean Herbert
224de9cc1e
Implement NoFail mod
2017-08-07 08:54:54 +09:00
Huo Yaoyuan
df3f75b842
Merge branch 'master' into fixes
2017-07-31 17:51:34 +08:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Huo Yaoyuan
e0b1057b87
Merge branch 'master' into fixes
2017-07-24 20:50:33 +08:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
2cd8f6b30c
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-21 11:15:26 +02:00
Thomas Müller
ed6478be8b
Merge branch 'master' into always-load-storyboard
2017-07-20 20:54:16 +02:00
Dean Herbert
c1a3e4a008
Remove unnecessary using
2017-07-20 20:06:24 +09:00
Dean Herbert
451f92772a
Merge branch 'master' into fixes
2017-07-20 19:46:50 +09:00
Dean Herbert
3bdd4d7d02
Centralise TrackManager.AddItem logic to avoid duplicate adds
2017-07-20 17:46:33 +09:00
Dean Herbert
67b95926c4
Remove usage of SetExclusive
...
Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00
Dean Herbert
d6968ca09c
Remove FullyLoaded logic
...
Always parse storyboards for now.
Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae
Fix TestWorkingBeatmap broken by attempting to load storyboard
2017-07-20 09:22:39 +09:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
smoogipooo
d75e439f94
Fix Player crashing due to null BeatmapInfo (now unused).
2017-07-20 01:27:27 +09:30
Dean Herbert
38431f8555
Fix remaining test case issues
2017-07-19 19:10:04 +09:00
Dean Herbert
64ebc01a3b
Remove many now unnecessary null-checks
2017-07-19 15:45:23 +09:00
Dean Herbert
d0dea33faa
Make Beatmap (bindable) non-nullable.
2017-07-19 15:16:53 +09:00
Huo Yaoyuan
cd7c04c54d
Simplify misc null-coalescing expression.
2017-07-18 12:30:10 +08:00
Thomas Müller
19fb03e737
Try different formatting style
2017-07-16 18:28:20 +03:00
Thomas Müller
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
Dean Herbert
54f6befd67
Merge branch 'master' into fix-track-rotation
2017-07-12 13:18:16 +09:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Dean Herbert
9bbcc0526d
Disable beatmap changes in specified screens
2017-07-11 18:39:10 +09:00
Dean Herbert
ee96d39b93
Shuffle sound samples around and make more conformant
2017-06-28 10:19:04 -07:00
John Neijzen
9b0e1c26a3
Clean Up Code
2017-06-07 19:53:37 +08:00
Dean Herbert
5568df1aee
Remove StandardHUDOverlay
...
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.
We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
Dean Herbert
5eab611255
Fix some possible nullrefs on beatmap load failure
2017-05-26 17:36:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
MrTheMake
57b9ed0f54
Do not pause a running replay if the window is not focused.
2017-05-20 18:56:50 +02:00
Dean Herbert
561b517dec
Merge branch 'master' into skip-redesign
2017-05-20 00:42:04 +09:00