smoogipoo
e6775c7a16
Fix playfield display
2018-08-03 16:46:03 +09:00
smoogipoo
19c541dbf5
Migrate swells to use nested hitobjects for ticks
2018-08-03 16:35:29 +09:00
smoogipoo
e8a140930e
Migrate drum roll to use nested hitobjects for strong hits
2018-08-03 16:35:12 +09:00
smoogipoo
4494853446
Migrate DrawableDrumRoll to use a nested hitobject for strong hits
2018-08-03 16:20:08 +09:00
smoogipoo
fdf889359f
Migrate DrawableHit to use a nested hitobject for strong hits
2018-08-03 16:19:37 +09:00
smoogipoo
2dff04392e
Re-implement strong judgements via hitobject
2018-08-03 16:12:12 +09:00
smoogipoo
fa3c919e2e
Fix up taiko judgement creation
2018-08-03 16:11:38 +09:00
smoogipoo
0da6c8c1a7
Remove unnecessary local variables
2018-08-02 22:20:07 +09:00
smoogipoo
35b4ab5456
Introduce the concept of a "MainResult"
2018-08-02 21:07:40 +09:00
smoogipoo
9c2122c0ca
Make Rulesets.Taiko use the new judgement result structure
2018-08-02 20:36:19 +09:00
smoogipoo
1b7b6f341c
Migrate Rulesets.Taiko to the new judgement system
2018-08-02 16:09:04 +09:00
Dean Herbert
5e6634cd00
Merge branch 'master' into fix-taiko-rewind
2018-06-25 17:10:53 +09:00
smoogipoo
185789bc7f
Remove unused variable
2018-06-25 16:13:15 +09:00
Dan Balasescu
26d9e3cc10
Merge branch 'master' into fix-taiko-rewind
2018-06-25 16:08:52 +09:00
smoogipoo
70e9f7cb8d
Always proxy taiko hits when hit
2018-06-25 15:55:09 +09:00
Dean Herbert
5b344525e1
Move proxy state check to base class
2018-06-18 00:27:18 +09:00
smoogipoo
4575319102
Privatise the proxied content
2018-06-17 17:56:46 +09:00
smoogipoo
0f9c05d1e6
Fix taiko swells not properly rewinding
2018-06-11 22:32:08 +09:00
Dan Balasescu
1b12820de9
Restore a removed comment
2018-06-11 21:54:11 +09:00
smoogipoo
22dfe46572
Make taiko hitobject properly unproxy when rewound
2018-06-11 21:46:45 +09:00
smoogipoo
b6fb01440b
Fix taiko hit states not being reverted on rewind
2018-06-11 20:44:26 +09:00
smoogipoo
f67d263596
Move ruleset-specific hitwindows to post-converted hitobjects
2018-05-17 13:35:15 +09:00
smoogipoo
7d027098ec
Fix drumroll completions always giving GREAT judgements
...
Due to requiredgoodhits/requiredgreathits being calculated prior to nested hitobjects.
2018-05-14 14:13:07 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00
smoogipoo
20acc601bb
Fix up breaking taiko changes
2018-03-16 16:10:09 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
...
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
2a9fb2c2c6
Make NestedHitObjects lazily-constructed
2018-03-05 21:40:26 +09:00
smoogipoo
df84b23847
Fix possible nullref when there are 0 drumroll ticks
2018-03-05 21:19:40 +09:00
smoogipoo
7ce3e60722
Fix drumrolls giving GOOD judgements too one tick too late
2018-03-05 21:19:36 +09:00
smoogipoo
46284c61ae
Return HitResult.None instead of null
2018-02-08 14:25:59 +09:00
smoogipoo
3d167c40ae
Remove now unneeded Math.Abs call
2018-02-08 14:15:58 +09:00
smoogipoo
9225e883c1
Add + use HalfHitWindow
2018-02-02 20:29:50 +09:00
smoogipoo
9bc4bf33a6
Use HitWindows for taiko
2018-02-02 18:53:30 +09:00
smoogipoo
bfdfb52666
Fix a few usages of AllJudged possibly not being correct
2018-01-15 15:28:08 +09:00
smoogipoo
9d00e5bb7d
Make ScrollingHitObjectContainer handle nested hitobjects
2018-01-11 15:08:30 +09:00
smoogipoo
6255aaab68
Per-hitobject lifetime management
2018-01-10 19:17:43 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
add68ff068
Fix swells not stopping at the hit position
2018-01-04 21:45:29 +09:00
smoogipoo
4fee76ba0b
Fix drumroll lengths
2018-01-04 20:56:28 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
smoogipoo
0c4e4012f8
Taiko drumroll ticks should just play the playfield samples
2017-12-26 19:57:40 +09:00
smoogipoo
9690591593
Make taiko use namespaced hitsounds
...
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
35d7fa8a81
Cleanup things that are now not needed with these changes
2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
smoogipoo
affdd81563
Remove unused usings
2017-12-25 17:29:44 +09:00
smoogipoo
8bfdee586b
Rename SwellSampleMapping -> DrumSampleMapping
2017-12-25 17:29:04 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00