Fix incorrect timing distribution display due to lack of rounding
Improve TimelineTickDisplay performance
Split editor setup screen up into sections
Temporarily ignore failing gameplay samples test
Fix seeking in replays not correctly pausing samples
Don't stop non-looping samples immediately when pausing
Fix HitObject samples getting stuck in a playing state on seeking far into the future
The issue was the ArchiveModelManager change; the test local change is just there because it makes more sense to run for every test in that scene.