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Commit Graph

58613 Commits

Author SHA1 Message Date
Dean Herbert
f87bb589a2
Merge pull request #22340 from EXtremeExploit/groups-modes
Add modes text to groups tooltip
2023-01-23 01:10:25 +09:00
Dean Herbert
9a89dfb7d1
Merge pull request #22339 from shinobu-uwu/fix-fail-sample-playing-after-leaving-dialog
Fix skin fail sound continuing to play after leaving gameplay
2023-01-22 22:27:26 +09:00
Bartłomiej Dach
e1acf85bb3
Merge branch 'master' into groups-modes 2023-01-22 10:09:34 +01:00
Bartłomiej Dach
9bde1ef9bf
Privatise setter 2023-01-22 10:09:08 +01:00
Bartłomiej Dach
b98da506c1
Fix code quality inspection 2023-01-22 10:07:47 +01:00
Bartłomiej Dach
31e7d7333b
Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog 2023-01-22 09:35:37 +01:00
Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
9e4e85e3e3
Inline StopSample() into StopSampleAndRemoveFilters()
The first method no longer has any callers except for the second one.
2023-01-22 09:26:01 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.

Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Bartłomiej Dach
88d58e8476
Merge pull request #22337 from Joehuu/fix-comment-editor-sounds
Fix comment editor text boxes not having sound feedback
2023-01-22 09:10:20 +01:00
Bartłomiej Dach
b66279c5d7
Merge pull request #22341 from peppy/screen-scaling-keywords
Add search keywords for screen scaling sub-settings
2023-01-22 08:56:14 +01:00
Matheus Filipe dos Santos Reinert
db0b69db6b
Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog 2023-01-22 02:12:07 -03:00
Dean Herbert
27f1afdae1
Merge pull request #22330 from bdach/segmented-graph-bad-accesses
Fix `SegmentedGraph` draw node calculating segment colours in unsafe manner
2023-01-22 13:55:48 +09:00
Dean Herbert
7040743249 Add search keywords for screen scaling sub-settings 2023-01-22 13:47:31 +09:00
Matheus Filipe dos Santos Reinert
5b1a23c697 Replace RemoveFilters call with StopSampleAndRemoveFilters 2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
2e1ba6ef49 Create StopSampleAndRemoveFilters method and change RemoveFilters to private 2023-01-22 01:43:40 -03:00
EXtremeExploit
2f3971b6fb
Move code to already existing if block 2023-01-22 01:40:00 -03:00
EXtremeExploit
8c208da324
Cleanup 2023-01-22 01:39:01 -03:00
EXtremeExploit
05f77d2cab
Add modes text to groups tooltip 2023-01-22 01:36:53 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed Fix failSample still playing after player left FailOverlay 2023-01-22 01:14:33 -03:00
Joseph Madamba
da03abc812 Fix comment editor text boxes not having sound feedback 2023-01-21 17:32:42 -08:00
naoey
1c1c9915bb
Split saving new and existing beatmaps into separate flows 2023-01-22 10:27:33 +09:00
Bartłomiej Dach
718cbf9382
Fix SegmentedGraph draw node calculating segment colours in unsafe manner
The `SegmentedGraph`'s draw node would call `getSegmentColour()`
on the drawable, which would query the `DrawColourInfo` and
`tierColours` properties of the drawable. This is a cross-thread access
and as such completely unsafe, as due to being cross-thread it can die
on invalidations or out-of-bounds accesses.

Fix by transferring everything to the draw node first before attempting
to draw. `SegmentedGraph.TierColours` setter already correctly
invalidates the draw node via `graphNeedsUpdate`, so no further
intervention was required there.

Closes #22326.
2023-01-21 23:19:34 +01:00
sw1tchbl4d3
d4e5d7a873 Move fixed scroll speed change out of classic mod for taiko 2023-01-21 22:29:28 +01:00
naoey
a1b5c9d910
Don't transfer MD5 hashes in collections when copying beatmaps
Fixes #22306.

Changes beatmap saving so that by default it does not transfer
the hashes in collections, and only transfers them when saving the same
difficulty in the editor.

Issue seems to have been introduced in https://github.com/ppy/osu/pull/20641.
2023-01-22 01:14:18 +09:00
Salman Ahmed
292fd345bc
Merge pull request #22302 from ekrctb/fix-infinity-spm
Fix spinners potentially displaying incorrect SPM numbers
2023-01-21 16:56:34 +03:00
Salman Ahmed
ce64ba471a
Merge branch 'master' into fix-infinity-spm 2023-01-21 15:42:48 +03:00
Dean Herbert
c2e1c91b58
Merge pull request #22315 from frenzibyte/fix-test-browser-broken
Fix test browsers on longer working after framework update
2023-01-21 21:34:08 +09:00
Salman Ahmed
c48af79588 Fix test browsers on longer working after framework update 2023-01-21 14:49:47 +03:00
Dean Herbert
2a9b1ea9fc
Merge pull request #22310 from peppy/fix-threading-tournament-save
Fix incorrect async continuation causing tournament client to not enable save button
2023-01-21 15:31:56 +09:00
Dean Herbert
0fb12508f0 Fix incorrect async continuation causing tournament client to not enable save button 2023-01-21 11:28:56 +09:00
Dean Herbert
2075583313
Merge pull request #22303 from peppy/update-framework
Update framework
2023-01-21 00:30:59 +09:00
Dean Herbert
154c258248 Fix TournamentGameBase calling AddInternal 2023-01-20 23:53:30 +09:00
Dean Herbert
19450bfe12 Update framework 2023-01-20 23:23:25 +09:00
ekrctb
7e466e1eba Fix SPM calculation division by zero 2023-01-20 21:00:01 +09:00
Dean Herbert
e86748626a
Merge pull request #22296 from frenzibyte/actually-fix-beatmap-options 2023-01-20 10:21:55 +09:00
Dean Herbert
684d05e9aa
Merge pull request #22297 from frenzibyte/fix-playlists-match-test-failure 2023-01-20 10:19:45 +09:00
Salman Ahmed
8174ef06c3 Fix intermittent failure in playlists match loading test 2023-01-20 01:18:41 +03:00
Salman Ahmed
f0464b0340 Actually fix intermittent failure in beatmap options state test 2023-01-19 22:47:35 +03:00
Dean Herbert
5a1940facf
Merge pull request #22290 from mk56-spn/judgement_fix
Fix JudgementCounterDisplay.cs max judgement not hiding upon display mode change
2023-01-19 20:00:44 +09:00
Dean Herbert
2ce32e3209 Refactor update logic to be easier to follow 2023-01-19 19:27:05 +09:00
mk56-spn
b22363ed8c Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode 2023-01-19 10:31:02 +01:00
Dean Herbert
c6dfbab702
Merge pull request #22283 from Feodor0090/comment-reply
Add ability to leave replies to comments
2023-01-19 16:41:05 +09:00
Dean Herbert
4916a742d5 Immediately focus the textbox when clicking to reply to a comment 2023-01-19 16:08:27 +09:00
Dean Herbert
81e6c3792c Remove unused method 2023-01-19 16:03:46 +09:00
Dean Herbert
56ce8504ae Merge branch 'master' into comment-reply 2023-01-19 16:01:47 +09:00
Dean Herbert
07af18b8a7 Remove ReplyCommentEditor into its own class 2023-01-19 16:01:37 +09:00
Dean Herbert
db8084570d
Merge pull request #22285 from bdach/segmented-graph-tint
Apply draw colour to segmented graph
2023-01-19 13:36:19 +09:00
Dean Herbert
e58abf7d1a
Merge pull request #22284 from bdach/judgement-counter-broken
Fix "show max judgement" setting not applying initially on judgement counter display
2023-01-19 09:09:06 +09:00
Bartłomiej Dach
83c38a8960
Merge pull request #22233 from peppy/osu-ruleset-multi-touch-basic
Add basic multi-touch support for osu! ruleset
2023-01-19 00:59:45 +01:00