Fix player life management
Fix conflicting Hash and Online IDs on beatmap import
# Conflicts: # osu.Game/Database/ArchiveModelManager.cs
Fix beatmap importing entering a bad state
Split score multiplier and unranked label colours
Fix catch sizing
Add Type property to MultiplayerScreen
Fix results screen parallax being cut off
Fix Debug mode instead of Release mode for mono debug target
We are going to allow multiple instances of the same beatmap info hash as they could be in different beatmap sets.
A remove event should not be fired before the update is successful.
It looks like transactions are used internally during migration.