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Commit Graph

40500 Commits

Author SHA1 Message Date
Dean Herbert
e388a896e8 Don't apply visibility increase to first object in osu!catch
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.

@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.

Closes #13367.
2021-06-08 16:02:26 +09:00
Dean Herbert
be53b521fc
Merge pull request #13370 from smoogipoo/beatmap-collections-safeguard
Attempt to safeguard against collections database corruptions
2021-06-08 15:01:26 +09:00
smoogipoo
7341e474f1 Attempt to safeguard against collections database corruptions 2021-06-08 14:25:39 +09:00
Dan Balasescu
6ebac0b462
Merge pull request #13365 from bdach/catch-colour-error-meter
Fix colour hit error meter not working with empty hit windows
2021-06-07 21:13:30 +09:00
Bartłomiej Dach
1b4771655a Adjust test scene to avoid cross-test interference
* Move steps from ctor to a separate basic test.
* Wait for barrage to complete in basic test, as not doing so polluted
  state of other tests.
* Reset score processor after every test.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
0531c2dcd9 Move empty window check to bar error meter
It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd Add failing assertions to hit error meter test 2021-06-07 13:16:07 +02:00
Bartłomiej Dach
122a624b7f Remove bogus CatchHitWindows
`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00
Dan Balasescu
b32191f924
Merge pull request #13364 from Susko3/android-add-mime-type-x-osu-archive
Add `application/x-osu-archive` mime type to Android `IntentFilter`s
2021-06-07 19:30:15 +09:00
Bartłomiej Dach
8d7a250c6e
Merge pull request #13360 from peppy/fix-slider-repeat-arrow-rotation-editor 2021-06-07 12:22:41 +02:00
Dan Balasescu
3225bc2c71
Merge branch 'master' into fix-slider-repeat-arrow-rotation-editor 2021-06-07 18:46:25 +09:00
Dan Balasescu
ee256083e3
Merge pull request #13362 from peppy/fix-background-screen-reload
Stop `BackgroundScreenDefault` from reloading beatmap background when already correct
2021-06-07 18:44:47 +09:00
Susko3
a0fbf29b98 add application/x-osu-archive mime type to Android IntentFilters 2021-06-07 11:24:48 +02:00
Dean Herbert
824130355a
Merge pull request #13357 from ekrctb/fruit-representation
Move osu!catch "fruit visual representation" state from `DrawableFruit` to skin pieces
2021-06-07 17:49:00 +09:00
Dean Herbert
729e05241f Add more test coverage 2021-06-07 17:32:10 +09:00
Dean Herbert
59130be99c Fix switching storyboard mode not triggering a reload 2021-06-07 17:32:04 +09:00
Dean Herbert
f677f9b5f4 Stop BackgroundScreenDefault from reloading beatmap background when already correct 2021-06-07 17:22:36 +09:00
Dan Balasescu
d95f3841cc
Merge pull request #13359 from peppy/update-framework
Update framework
2021-06-07 16:56:23 +09:00
Dean Herbert
e8d4147773 Add missing null handling for never Markdig version 2021-06-07 16:08:44 +09:00
Dean Herbert
1b93234c76 Merge branch 'master' into fruit-representation 2021-06-07 16:05:00 +09:00
Dean Herbert
277eb9fa6e Fix slider repeat arrow not updating rotation immediately while paused in editor
A bit of a local solution, but not sure there's a better way to handle
this.

Closes #13342.
2021-06-07 15:58:43 +09:00
Dean Herbert
aa700702fe Update framework 2021-06-07 15:48:45 +09:00
Dean Herbert
a17bbe8393
Merge pull request #13358 from ekrctb/move-files
Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:47:58 +09:00
ekrctb
bb02c35f2d Move all osu!catch legacy skin piece files to the correct location 2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be Move FruitVisualRepresentation namespace 2021-06-07 13:59:17 +09:00
Dean Herbert
cce0220060
Merge pull request #13338 from Craftplacer/fix-osutestscene-content
Add `DummyAPIAccess` to `OsuTestScene` one parent up
2021-06-05 15:32:55 +09:00
Dean Herbert
9f6e3996b1
Merge branch 'master' into fix-osutestscene-content 2021-06-05 14:49:19 +09:00
Craftplacer
1084906d40
Add DummyAPIAccess one parent up 2021-06-05 03:30:21 +02:00
Dean Herbert
10acad6524
Merge pull request #13261 from smoogipoo/fix-spectator-frame-conversion
Fix spectator crashing when converting mania replay frames
2021-06-05 00:38:15 +09:00
Dan Balasescu
bde0071de8
Merge pull request #13336 from ekrctb/pdwl-catch-explosion
Fix catch hit lighting not always showing when a replay is rewound
2021-06-04 22:19:34 +09:00
smoogipoo
009aa994d0 Fix potential race incorrectly pausing the source clock 2021-06-04 21:58:51 +09:00
Dan Balasescu
57a38374db
Merge branch 'master' into fix-spectator-frame-conversion 2021-06-04 21:17:40 +09:00
Dan Balasescu
fa7611f1e2
Merge pull request #13331 from ekrctb/pdwl-follow-point
Use general lifetime container for follow point container
2021-06-04 20:39:39 +09:00
Dan Balasescu
a3bec49b3b
Merge branch 'master' into pdwl-follow-point 2021-06-04 20:04:02 +09:00
ekrctb
8e20f90ed5 Use seeded RNG for catch explosion animation
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
5512231bf4 Add NextSingle of version taking output range to StatelessRNG 2021-06-04 19:52:12 +09:00
Dean Herbert
840f084dc4
Merge pull request #13303 from LeNitrous/mainmenu-storyboard-backgrounds
Add storyboards as a main menu background source
2021-06-04 19:50:40 +09:00
ekrctb
181f1da3d3 Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
ekrctb
d7da66d876 Bring back scheduling of follow point update 2021-06-04 18:41:02 +09:00
ekrctb
0098ac2760 Remove one TODO
It can be removed because pooled drawables are always ready, and `FollowPointConnection` is also ready when applied.
2021-06-04 17:09:59 +09:00
ekrctb
bc892086fe Resolve nullable inspection, enable nullable for FollowPointLifetimeEntry 2021-06-04 17:09:59 +09:00
ekrctb
b373b120ff Use general lifetime container for follow point container 2021-06-04 16:31:50 +09:00
Dan Balasescu
2069a5bd28
Merge pull request #13313 from ekrctb/factor-out-hoc
Factor out entry management logic of `HitObjectContainer` to the new base class
2021-06-04 16:06:48 +09:00
Dan Balasescu
35aeef6838
Merge pull request #13328 from peppy/increase-music-volume
Increase music volume back to 80% for the time being
2021-06-04 15:36:04 +09:00
Dan Balasescu
b283c48abb
Merge branch 'master' into factor-out-hoc 2021-06-04 15:31:35 +09:00
Dan Balasescu
a02c39b066
Merge pull request #7316 from mcendu/kiai
Implement kiai flash of hit circles
2021-06-04 15:31:19 +09:00
Dean Herbert
19a44d65c5 Tidy up code 2021-06-04 15:18:16 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion 2021-06-04 15:06:15 +09:00
Dean Herbert
071c07586a Increase music volume back to 80% for the time being 2021-06-04 15:00:53 +09:00