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mirror of https://github.com/ppy/osu.git synced 2025-01-10 19:02:55 +08:00
Commit Graph

225 Commits

Author SHA1 Message Date
Nathen
d0e793a3b3 More correct but not too important 2024-11-14 01:50:05 -05:00
Nathen
2ea2e5f1db Be doubly careful 2024-11-14 01:47:24 -05:00
Nathen
ce818f59e7 Fix NaN PP values when SR is 0 2024-11-14 01:42:07 -05:00
Dean Herbert
7670a81181
Merge branch 'master' into bat-max-performance 2024-11-14 13:35:29 +09:00
Dan Balasescu
60d45d44bb
Merge pull request #30536 from stanriders/add-diffcalc-helpers
Add `DifficultyCalculationUtils`
2024-11-13 17:49:40 +09:00
StanR
c9d3b6557d Fix code issues 2024-11-07 21:23:26 +05:00
StanR
78c97d2cd7 Add DifficultyCalculationUtils 2024-11-07 20:36:00 +05:00
Jay Lawton
7c3a3c4d10 rename DifficultStrains for clarity 2024-11-07 21:56:42 +10:00
Jay Lawton
2b6a473164 update methods 2024-11-07 21:12:04 +10:00
Jay Lawton
a5e6da76cb introduce difficult strains globally 2024-11-07 19:53:53 +10:00
Dan Balasescu
9766d51559
Store attribute to the database 2024-11-01 16:02:02 +09:00
Dan Balasescu
d195a69447
Compute maximum performance along with difficulty 2024-10-17 19:26:19 +09:00
Bartłomiej Dach
84d6467e48
Merge branch 'master' into taikostatacc 2024-10-07 14:15:29 +02:00
tsunyoku
f54a5a5b0e Merge branch 'master' into no-combo-scaling 2024-10-03 16:37:20 +01:00
apollo-dw
a7e1d35f64
Update osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-09-11 12:29:17 +01:00
Salman Ahmed
b33e54d064 Enforce IBeatmap.Breaks to be sorted chronologically 2024-07-08 16:06:38 +03:00
Dan Balasescu
04da1209f7
Revert "Change breaks list to IReadOnlyList"
This reverts commit 2c3b411bb5.
2024-07-02 12:16:11 +09:00
Dean Herbert
2c3b411bb5
Change breaks list to IReadOnlyList 2024-07-02 11:59:24 +09:00
Dean Herbert
005af280f2
Isolate bindable breaks list to EditorBeatmap 2024-07-02 11:31:55 +09:00
Dan Balasescu
f942595829
Fix ManiaModInvert permanently messing up the beatmap 2024-07-01 15:02:00 +09:00
Dan Balasescu
3b3f914cd2
Merge branch 'master' into pp_counter_fix 2024-06-28 12:40:56 +09:00
Bartłomiej Dach
6a6ccbc09f
Make list of breaks bindable 2024-06-19 07:44:03 +02:00
Givikap120
1ddfc8f011 Updated the tests according to new logic
and fixed one minor CI code quality thing
2024-06-18 15:48:21 +03:00
Givikap120
ec2b8f3bc3 Changed timed difficulty attributes to be "per-HitObject" instead of "per-DifficultyHitObject" 2024-06-18 15:41:41 +03:00
apollo-dw
9b60abe486
Merge branch 'ppy:master' into no-combo-scaling 2024-05-11 13:24:16 +01:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dan Balasescu
e9b319f4c6
Ensure all remaining objects are added in the last iteration 2024-04-12 00:11:54 +09:00
Dan Balasescu
19cc847be6
Implement a less failure-prone method 2024-04-11 23:40:40 +09:00
Dan Balasescu
f5555b9fa4
Also add potentially missed intermediate parents 2024-04-11 16:53:08 +09:00
Dan Balasescu
fefcd17db9
Fix gameplay PP counter not matching results screen 2024-04-08 22:34:11 +09:00
nathen
8a26cdaaab Merge master 2024-03-09 22:33:13 -05:00
Berkan Diler
a891303484 Use ArgumentOutOfRangeException throw helper methods 2024-03-05 10:20:30 +01:00
Andrei Zavatski
dd32c0a226 Merge branch 'master' into judgements-rework 2024-02-16 20:08:57 +03:00
tsunyoku
901b82384d replace linq usage in Previous and Next with more direct computation 2024-02-10 15:42:55 +00:00
Andrei Zavatski
c500264306 Cache created judgement in HitObject 2024-02-09 23:20:31 +03:00
Berkan Diler
6adf0ac01e Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
Dean Herbert
76832a1495
Remove ScorePerformanceCache
This class was only used in two places, both on the results screen, but
was holding references to `OsuPlayfield` game-wide (due to unrelated
issues, but still).

Because I can't really think of future use cases for this, and running
the calculation twice at results screen isn't a huge overhead, let's
just do that for now to keep things simple.
2024-01-29 15:28:20 +09:00
Bartłomiej Dach
f2436a5ecb
Remove no longer used scoring difficulty attributes 2023-10-16 12:36:58 +02:00
Dan Balasescu
2334be1987 Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
Dan Balasescu
90d7e46e20 Fix incorrect truncation to int 2023-08-15 00:58:13 +09:00
Dan Balasescu
d1a4a46fd3 Temporarily allow new difficulty attributes to not exist 2023-08-14 16:59:01 +09:00
Natelytle
e56942012c Serialize ok hit window attribute to db 2023-07-28 11:38:30 -04:00
Dean Herbert
6edaf4f230 Ensure PerformanceBreakdown pieces cannot be null 2023-07-13 18:38:16 +09:00
Dan Balasescu
af25ffbe81 Remove JSON output 2023-06-28 16:15:44 +09:00
Dan Balasescu
e1d723a2cc Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
Bartłomiej Dach
e273c223a8
Fix some more missed CI inspections 2023-06-24 17:11:38 +02:00
Dan Balasescu
06565871d6 Add flag to disable computing legacy scoring values 2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
bfa449e47a Adjust attribute data 2023-06-19 21:38:13 +09:00
Dan Balasescu
0844a21a51 Merge branch 'master' into diffcalc-total-scorev1 2023-06-15 19:33:29 +09:00