Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
...
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Dean Herbert
14570b6fb1
Merge branch 'master' into autoplay-pause-support
2021-06-01 14:19:21 +09:00
Dean Herbert
17574833fb
Update other transformers with similar refactored logic
2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Dean Herbert
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Dean Herbert
cc5c702a92
Apply all properties after cast (looks cleaner)
2021-05-19 17:31:47 +09:00
Dean Herbert
bddc3121dc
Merge branch 'master' into mania-pooling
2021-05-19 17:23:45 +09:00
Dean Herbert
9ede358e7e
Merge branch 'master' into mania-pooling
2021-05-18 22:25:54 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry
2021-05-18 20:10:12 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
562ac73e96
Merge branch 'hoc-event-queue' into mania-pooling
2021-05-18 14:54:00 +09:00
smoogipoo
72beddaadc
Remove nested blueprints from hold notes
2021-05-18 14:25:07 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
PercyDan54
166974506e
Duplicate implementions
2021-05-15 11:55:50 +08:00
smoogipoo
b5afe4e506
Merge branch 'hoc-event-queue' into mania-pooling
2021-05-13 21:53:38 +09:00
smoogipoo
2307889bf8
Fix incorrect cast
2021-05-13 21:41:28 +09:00
smoogipoo
98e77a30d3
Move column changing logic to ManiaSelectionHandler
2021-05-13 20:13:50 +09:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
smoogipoo
0fa3027ab9
Increase pool sizes a bit
2021-05-12 17:37:59 +09:00
smoogipoo
f992b59b4f
Fix DrawableHoldNote retaining hit states through applications
2021-05-12 17:07:42 +09:00
smoogipoo
1af3bbf400
Fix base.OnLoadComplete() not being called
2021-05-12 17:06:44 +09:00
smoogipoo
7913189aa9
Turn on pooling
2021-05-12 16:56:23 +09:00
smoogipoo
789025a7ce
Update playfield/stage/column implementations for pooling
2021-05-12 16:56:07 +09:00
smoogipoo
4e7551d50e
Fix crashes
2021-05-12 16:40:46 +09:00
smoogipoo
5692cecaa4
Initial implementation of DHO pooling
2021-05-12 16:35:05 +09:00
Dean Herbert
87dfd9672d
Merge pull request #12748 from smoogipoo/fix-mania-sample-crash
...
Fix mania crashing on playing samples after skin change
2021-05-12 14:10:08 +09:00
smoogipoo
05c21fb5b3
Increase mania HP lenience
2021-05-12 13:27:30 +09:00
smoogipoo
672108edcf
Use container instead of array for field
2021-05-12 13:27:12 +09:00
Dean Herbert
3428056113
Remove unnecessary usage of ChildrenEnumerable
for array assignment
2021-05-12 13:00:02 +09:00
Dean Herbert
bf44c09a91
Add name identifying container and rename index variable
2021-05-12 12:59:46 +09:00
Bartłomiej Dach
d706073e01
Trim empty remarks xmldoc tag
2021-05-11 23:08:50 +02:00
smoogipoo
713c169332
Fix mania crashing on playing samples after skin change
2021-05-11 16:21:21 +09:00
ekrctb
207f7f1e56
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
ekrctb
cf39178099
Use FramedAutoGenerator in Taiko, Catch, Mania
...
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
ekrctb
4a93e27e83
Revert "Fix mania editor null reference"
...
This reverts commit 1d023dce
2021-05-04 16:46:30 +09:00
Dean Herbert
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
Dean Herbert
db815f7930
Tidy up implementation in DrawableNote
2021-05-01 20:39:10 +09:00
Justus Franklin Tumacder
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
ekrctb
1d023dcedb
Fix mania editor null reference
2021-04-29 14:39:52 +09:00
ekrctb
d262956146
Always use LifetimeEntry to manage hit objects in HitObjectContainer
...
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.
- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Justus Franklin Tumacder
c4d28110d6
Add visual tests for timing based note coloring
2021-04-27 19:02:57 +08:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Naxess
a3570e18dd
Add concurrent objects check
...
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.
We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Justus Franklin Tumacder
559d403abe
Rename ColourCodedNotes to TimingBasedNoteColouring
2021-04-26 19:05:12 +08:00
Justus Franklin Tumacder
58ebec4803
Move BindValueChanged hooks to LoadComplete()
2021-04-26 19:00:40 +08:00
Dean Herbert
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00