Using an abstract property was awkward for this as it is being consumed in the underlying constructor but could not be dynamically set in time from a derived class.
Bindable is going to be removed upstream
# Conflicts: # osu.Game/Online/API/Requests/Responses/APIBeatmap.cs # osu.Game/OsuGameBase.cs # osu.Game/Overlays/ChatOverlay.cs # osu.Game/Screens/Menu/MainMenu.cs # osu.Game/Screens/Tournament/Drawings.cs # osu.Game/Screens/Tournament/Teams/DrawingsTeam.cs # osu.Game/osu.Game.csproj # osu.sln