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mirror of https://github.com/ppy/osu.git synced 2024-09-24 16:47:24 +08:00
osu-lazer/osu.Game.Tournament/Screens/Ladder/Components
Dean Herbert acca2587ac Use Current instead of Bindable
Bindable is going to be removed upstream
2019-06-17 19:36:26 +09:00
..
BeatmapChoice.cs Update licence headers 2019-03-04 13:24:19 +09:00
ConditionalMatchPairing.cs Update licence headers 2019-03-04 13:24:19 +09:00
DrawableMatchPairing.cs Use bindable flow to avoid scheduled updates 2019-06-14 20:32:23 +09:00
DrawableMatchTeam.cs Apply review changes 2019-06-13 17:12:06 +09:00
DrawableTournamentGrouping.cs Use bindable logic for grouping name/description updates 2019-06-14 20:32:23 +09:00
GroupingBeatmap.cs Update licence headers 2019-03-04 13:24:19 +09:00
LadderEditorInfo.cs Update licence headers 2019-03-04 13:24:19 +09:00
LadderEditorSettings.cs Use Current instead of Bindable 2019-06-17 19:36:26 +09:00
MatchPairing.cs Convert TournamentTeam props to use binadbles 2019-06-17 19:11:57 +09:00
ProgressionPath.cs Reduce size of paths 2019-06-13 18:06:24 +09:00
TournamentGrouping.cs Use bindable flow to avoid scheduled updates 2019-06-14 20:32:23 +09:00
TournamentProgression.cs Apply review changes 2019-06-13 17:12:06 +09:00