Welcome back BeatmapManager
Hide database functionality at a lower level in preparation from eventually making it private.
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Depends on https://github.com/ppy/osu-framework/pull/837
Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
- Adds colour difficulty strip. - Adjusts paddings. - Fixes source/artist confusion. - Double dash to em-dash.
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCaseResults.cs # osu.Game/Screens/Ranking/ResultModeButton.cs # osu.Game/Screens/Ranking/Results.cs
Replaces such usage with more sensible settings, like changing the position or size.
# Conflicts: # osu-framework # osu.Game/Beatmaps/Drawables/BeatmapGroup.cs