Also using FontAwesome for now to enforce the same size, because otherwise you have to mess around with sprites + the custom graphics. This will all be changed when sprites are fixed to maintain aspect ratios and when glow/border use relative axes.
Conflicts: osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff from it to subclasses. Should enable us to make an OnlineWorkingBeatmap or so.