Welcome back BeatmapManager
Also a bit of tidying up.
Hide database functionality at a lower level in preparation from eventually making it private.
# Conflicts: # osu-framework
# Conflicts: # osu-framework # osu.Game/Graphics/Cursor/OsuTooltipContainer.cs # osu.Game/Overlays/DragBar.cs
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Enforces at CI.
# Conflicts: # osu.Game/Graphics/Containers/SectionsContainer.cs