Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
b29172ea45
Increase HP lost for misses
2022-05-20 17:53:14 +09:00
Dan Balasescu
3fdff7bbcb
Make Meh judgements not drain HP
2022-05-20 15:36:30 +09:00
Dean Herbert
f41e34ae2c
Remove more obsoleted members
2021-06-09 14:10:48 +09:00
smoogipoo
8293b06c0a
Remove obsolete code
2021-04-09 13:56:58 +09:00
smoogipoo
3acc612a67
Adjust scoring values to better fit osu!mania
2021-04-05 13:28:46 +09:00
Bartłomiej Dach
601675db07
Adjust health increase values to match old ones better
2020-10-03 12:16:22 +02:00
Bartłomiej Dach
309714081f
Make new health increase values mania-specific
2020-10-03 12:16:22 +02:00
Dean Herbert
1ec96e1bb1
Merge branch 'master' into adjust-hp-increases
2020-10-01 16:58:29 +09:00
smoogipoo
3a26bd8d9b
Adjust obsoletion + xmldoc of NumericResultFor()
2020-10-01 12:14:16 +09:00
smoogipoo
806d8b4b1d
Make scoring int-based again
2020-10-01 12:13:24 +09:00
smoogipoo
cc9fa4675c
Adjust HP increases
2020-09-29 17:59:42 +09:00
smoogipoo
519f376e7b
Standardise Judgement across all rulesets
2020-09-29 16:33:38 +09:00
smoogipoo
fab49fb1ba
Slightly increase HP awarded for 100s
2020-02-26 12:18:46 +09:00
smoogipoo
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
smoogipoo
fbb4e9df04
Implement hp at base ScoreProcessor
2019-04-22 16:51:38 +09:00
Dean Herbert
f919f2252f
Add ToString for Judgements to ease debugging
2019-02-22 12:02:54 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Ivan Pavluk
1b6658f4ee
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
smoogipoo
b35817c877
More xmldocs to hitobject/drawablehitobject
2018-08-06 10:55:38 +09:00
smoogipoo
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
smoogipoo
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
Dean Herbert
e12ce3c2a8
Adjust xmldoc
2018-06-29 17:21:55 +09:00
Dean Herbert
c0b65a6a73
Change default IsBonus definition and remove unnecessary overrides
2018-06-29 17:07:08 +09:00
Crusensis
fbc0cd6f5f
Split AffectsCombo into IsBonus
2018-06-09 18:14:33 -07:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipoo
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00
smoogipoo
8ee13ef0ae
Properties are unnecessary
2017-11-02 21:33:31 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
smoogipooo
05ac23f99a
Remove AffectsAccuracy for now
2017-09-13 15:44:03 +09:00
smoogipooo
b5f48c2368
Add storeResults as a parameter to Reset
...
Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
smoogipooo
3af8345068
Add AffectsAccuracy to Judgement
2017-09-12 19:39:44 +09:00
Dean Herbert
d7ac02d090
Ensure judgements aren't updated when ArmedState is not idle
2017-09-12 18:00:41 +09:00
Dean Herbert
20dae5ee11
Minor refactors
2017-09-12 17:36:46 +09:00
smoogipooo
63b61ce669
Make TimeOffset internal set.
2017-09-06 17:20:51 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00