Dean Herbert
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4e9631b546
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Support HitType bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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db4e3047dd
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Add test for final sample output
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2020-05-19 23:28:13 +09:00 |
|
Dean Herbert
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013683c23b
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Fix taiko rim markers incorrectly playing as whistle samples
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2020-05-19 00:17:13 +09:00 |
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Dean Herbert
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77041bdbb5
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Move implementation to DrawableHit to avoid "breaking" legacy encoding
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2020-05-11 16:29:50 +09:00 |
|
Dean Herbert
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b4d790c076
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Fix taiko sample mapping for strong hits
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2020-05-11 12:53:54 +09:00 |
|
Dean Herbert
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b9f28c8373
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Combine hit types and remove old drumroll hits using a more efficient method
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2020-04-27 16:13:28 +09:00 |
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Dean Herbert
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58bf288595
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Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
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2020-04-23 12:17:52 +09:00 |
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Dean Herbert
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eb165840cb
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Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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2020-04-15 18:03:23 +09:00 |
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smoogipoo
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7b2f58eb30
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Apply OnRelease method signature refactorings
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2020-01-22 13:22:34 +09:00 |
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Dean Herbert
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f21e47d6d2
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Move expire to DrawableHitObject
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2019-09-12 19:29:08 +09:00 |
|
Dean Herbert
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f925e781a9
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Refactor HitWindows for legibility
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2019-09-06 15:24:14 +09:00 |
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smoogipoo
|
8302658186
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Fix other potential nullref cases that rider missed
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2019-09-02 18:31:33 +09:00 |
|
iiSaLMaN
|
843da26dba
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Use transform management for taiko hit objects
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2019-08-27 05:03:56 +03:00 |
|
Dean Herbert
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c3b81bef4a
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Flip default to the preferred method going forward
|
2019-07-22 15:55:38 +09:00 |
|
Dean Herbert
|
612db31c38
|
Apply newline additions
|
2019-04-01 12:16:32 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
Ivan Pavluk
|
cb2444e01c
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Remove Meh from TaikoHitWindows
|
2018-12-06 19:04:54 +07:00 |
|
Ivan Pavluk
|
7d692939fc
|
Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
|
2018-12-04 21:20:44 +07:00 |
|
Ivan Pavluk
|
17337e05a1
|
Fixed whitespace
|
2018-11-29 09:06:40 +07:00 |
|
Ivan Pavluk
|
36b458bdee
|
Fixed #3777
|
2018-11-29 08:56:19 +07:00 |
|
smoogipoo
|
3479bfa409
|
Rename variable
|
2018-09-28 17:18:34 +09:00 |
|
smoogipoo
|
5f61faa2d9
|
Fix multiple hits in the same frame pressing multiple hitobjects
|
2018-09-25 18:37:25 +09:00 |
|
smoogipoo
|
732dfde8ed
|
DrawableStrongHandler -> DrawableNestedStrongHit
|
2018-08-14 14:28:40 +09:00 |
|
smoogipoo
|
741ec0021e
|
Rename more judgement-related methods to "result"
|
2018-08-06 11:31:46 +09:00 |
|
smoogipoo
|
38263714a1
|
Cleanups
|
2018-08-03 16:56:46 +09:00 |
|
smoogipoo
|
fdf889359f
|
Migrate DrawableHit to use a nested hitobject for strong hits
|
2018-08-03 16:19:37 +09:00 |
|
smoogipoo
|
9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
|
2018-08-02 20:36:19 +09:00 |
|
smoogipoo
|
1b7b6f341c
|
Migrate Rulesets.Taiko to the new judgement system
|
2018-08-02 16:09:04 +09:00 |
|
Dean Herbert
|
5e6634cd00
|
Merge branch 'master' into fix-taiko-rewind
|
2018-06-25 17:10:53 +09:00 |
|
Dan Balasescu
|
26d9e3cc10
|
Merge branch 'master' into fix-taiko-rewind
|
2018-06-25 16:08:52 +09:00 |
|
smoogipoo
|
70e9f7cb8d
|
Always proxy taiko hits when hit
|
2018-06-25 15:55:09 +09:00 |
|
Dan Balasescu
|
1b12820de9
|
Restore a removed comment
|
2018-06-11 21:54:11 +09:00 |
|
smoogipoo
|
22dfe46572
|
Make taiko hitobject properly unproxy when rewound
|
2018-06-11 21:46:45 +09:00 |
|
smoogipoo
|
b6fb01440b
|
Fix taiko hit states not being reverted on rewind
|
2018-06-11 20:44:26 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
a42035f494
|
Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
|
2018-03-15 13:41:06 +09:00 |
|
smoogipoo
|
46284c61ae
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Return HitResult.None instead of null
|
2018-02-08 14:25:59 +09:00 |
|
smoogipoo
|
3d167c40ae
|
Remove now unneeded Math.Abs call
|
2018-02-08 14:15:58 +09:00 |
|
smoogipoo
|
9225e883c1
|
Add + use HalfHitWindow
|
2018-02-02 20:29:50 +09:00 |
|
smoogipoo
|
9bc4bf33a6
|
Use HitWindows for taiko
|
2018-02-02 18:53:30 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
Aergwyn
|
ccb69d16d9
|
move HitResult in Scoring namespace to replace HitCount
|
2017-12-30 21:23:18 +01:00 |
|
smoogipoo
|
35d7fa8a81
|
Cleanup things that are now not needed with these changes
|
2017-12-26 14:18:38 +09:00 |
|
Dean Herbert
|
298ac5468f
|
Fix regressions
|
2017-12-23 17:24:28 +09:00 |
|
FreezyLemon
|
9d3d9bcdc8
|
Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit)
|
2017-12-08 09:42:10 +01:00 |
|
smoogipoo
|
5c2b1d4be2
|
Update xmldoc
|
2017-11-02 21:58:29 +09:00 |
|
smoogipoo
|
e2b6003f98
|
Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
|
2017-11-02 21:55:50 +09:00 |
|
smoogipoo
|
fe00ac7e41
|
Make DrawableHitObject/ScoreProcessor support rewinding
|
2017-11-02 21:21:07 +09:00 |
|
smoogipooo
|
29941019a5
|
Hacky way to make osu! and taiko work again.
|
2017-09-06 17:44:51 +09:00 |
|
smoogipooo
|
ac8ec31b61
|
Make judgements able to be "added" plus make everything compile and run.
|
2017-09-06 17:02:13 +09:00 |
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