Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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cbb8dc2891
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Fix storyboard samples rate not adjusted from actual gameplay mods
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2022-03-02 20:56:18 +03:00 |
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Dean Herbert
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70a844ac10
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Remove allowFallback parameters completely
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2021-05-27 14:50:42 +09:00 |
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smoogipoo
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d28eb399a4
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Fix storyboard sample lifetimes not set if seeked past
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2021-04-20 17:14:48 +09:00 |
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Dean Herbert
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05982f42ab
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Add more comprehensive commenting and simplify base call logic
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
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2021-02-01 16:43:54 +09:00 |
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Mysfit
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ee89aa159c
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Removed blank line
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2021-01-26 23:12:26 -05:00 |
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Mysfit
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690feb1c1e
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Allow looping storyboard samples to follow the base samplePlaybackDisabled event logic.
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2021-01-26 23:08:51 -05:00 |
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Mysfit
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3307e8357f
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DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged
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2021-01-26 00:36:32 -05:00 |
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Bartłomiej Dach
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b692abd3c2
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Simplify condition from two to one operand
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2021-01-22 20:35:34 +01:00 |
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Mysfit
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e0f8f6a23f
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introduce overrideable bool instead of copying event logic entirely
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2021-01-22 12:09:40 -05:00 |
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Mysfit
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5b1bdfbdc5
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Use callback method override
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2021-01-21 20:06:24 -05:00 |
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Mysfit
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07ec0c0e0b
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Updated DrawableStoryboardSample to use GetBoundCopy()
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2021-01-21 17:46:47 -05:00 |
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Mysfit
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b220939650
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Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
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2021-01-21 17:10:11 -05:00 |
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smoogipoo
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c29ad8edf8
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Better API for dealing with the contained drawable samples
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2020-11-30 19:26:25 +09:00 |
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smoogipoo
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a53848ef9b
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Fix storyboard imlpementation
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2020-11-19 22:30:41 +09:00 |
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smoogipoo
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730b14b5bb
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Add initial hit sample pooling
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2020-11-19 19:51:09 +09:00 |
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Dean Herbert
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367b35bb10
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Merge branch 'master' into fix-storyboard-sample-pausing
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2020-09-30 22:42:26 +09:00 |
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Dean Herbert
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136843c8e4
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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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2020-09-29 14:25:39 +09:00 |
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Dean Herbert
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69cb9f3091
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Fix potential crash if disposing a DrawableStoryboardSample twice
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2020-08-21 18:19:47 +09:00 |
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Ronnie Moir
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f2a48a339e
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Remove unused usings
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2020-06-24 16:33:19 +01:00 |
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Ronnie Moir
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992ada4670
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Revert UserPlaybackRate changes
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2020-06-24 16:18:46 +01:00 |
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Ronnie Moir
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4c28347686
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Adjust sample rate by UserPlaybackRate
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2020-06-24 15:34:20 +01:00 |
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Bartłomiej Dach
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470d5bfce3
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Invert if to reduce nesting
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2020-06-19 20:15:14 +02:00 |
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Bartłomiej Dach
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53861cdde8
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Privatise setter
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2020-06-19 20:13:43 +02:00 |
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Ronnie Moir
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f04f2d2175
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Add test scene
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2020-06-18 21:46:32 +01:00 |
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Ronnie Moir
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9f4f3ce2cc
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Handle IApplicableToSample mods
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2020-06-16 14:54:50 +01:00 |
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Dean Herbert
|
978636b90c
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Fix storyboard sample playback failing when expected to play at 0ms
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2020-06-15 09:38:33 +09:00 |
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Dean Herbert
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4b2cb8854e
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Fix storyboard samples not stopping on exit
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2019-09-03 19:28:10 +09:00 |
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iiSaLMaN
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7b04fb1690
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StoryboardSample -> StoryboardSampleInfo
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2019-08-23 14:54:39 +03:00 |
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Dean Herbert
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92184adef5
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Add stable sorting of storyboard elements
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2019-03-26 16:37:52 +09:00 |
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smoogipoo
|
d8c55bc729
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Adjust namespaces
|
2019-02-21 19:05:52 +09:00 |
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Dean Herbert
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ca5c8d37d1
|
Use leased bindables
|
2019-02-01 16:44:06 +09:00 |
|
Dean Herbert
|
8617aaa2a7
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Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
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Joehu
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f99eff1192
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Use consistent terminology format
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2018-09-15 07:30:11 -07:00 |
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Dean Herbert
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2d602c0e3c
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Add todo regarding playback skip logic
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2018-07-13 18:23:12 +09:00 |
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smoogipoo
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d879b96d9f
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Implement storyboard samples
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2018-06-28 13:43:56 +09:00 |
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