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Commit Graph

287 Commits

Author SHA1 Message Date
ekrctb
2634c6b8d9 Combine DisplayRadius and Scale to DisplaySize 2020-12-10 20:43:01 +09:00
ekrctb
ccca7e0b25 more specific type droppedObjectContainer 2020-12-09 10:35:01 +09:00
ekrctb
749d5380ca Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
ed50fd445e Fix hit lighting colour not applied in TestSceneCatcher 2020-12-08 21:07:12 +09:00
ekrctb
004c705aa9 Remove ScaleContainer and flatten the Drawable tree of catch DHO 2020-12-08 20:37:08 +09:00
smoogipoo
9d926de944 Fix test failure 2020-12-08 17:04:30 +09:00
ekrctb
100b365c98 Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5 Restore catcher state on revert judgement result 2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
ekrctb
d18397acad Adjust namespace 2020-12-07 12:35:24 +09:00
Dean Herbert
aa24890aff
Merge branch 'master' into caught-object-refactor 2020-12-04 14:12:33 +09:00
ekrctb
e82ca66d3e Fix depth of dropped objects 2020-12-04 10:21:54 +09:00
ekrctb
3de46d0a3b Fix & clarify catcher tests 2020-12-04 10:14:00 +09:00
ekrctb
1d669cf65e Add more TestSceneCatcher tests
Some tests are moved from TestSceneCatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc Refactor fruit dropping code
- The repeated `Remove` call was quadratic complexity.
  Now it is linear time.
2020-12-03 16:44:36 +09:00
ekrctb
fdcfa81e46 Make RandomSeed a property, not a bindable 2020-12-02 20:53:47 +09:00
ekrctb
5936a8ffb4 Fix drawables are added multiple times in a test scene 2020-12-02 18:06:14 +09:00
ekrctb
1a6b8e022c Fix formatting 2020-12-02 17:20:52 +09:00
ekrctb
ef741a1471 Test banana colour change based on random seed 2020-12-02 17:16:36 +09:00
ekrctb
beda6961e4 Add a test for fruit randomness 2020-12-02 16:55:58 +09:00
ekrctb
8a78c495f2 Refactor DHO testing logic to the "specimen" class 2020-12-02 16:55:37 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
dependabot-preview[bot]
5772a0811c
Bump Microsoft.NET.Test.Sdk from 16.7.1 to 16.8.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.7.1 to 16.8.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.1...v16.8.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-12-02 00:56:09 +00:00
smoogipoo
2840405112 Volume should be 0 by default 2020-12-01 18:14:14 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
ekrctb
604619ba47 Generalize legacy skin player test. 2020-12-01 09:49:04 +09:00
ekrctb
4f17e3520e Use Cached attribute 2020-12-01 09:38:19 +09:00
ekrctb
b5e43144a9 Add a Player test scene that uses a legacy skin 2020-11-30 19:56:50 +09:00
ekrctb
9611aaf09e Use hit object pooling for JuiceStream.
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
ekrctb
b76ae525b2 Use hit object pooling for Fruit and Banana. 2020-11-30 19:07:50 +09:00
ekrctb
05aaa377e7 Don't use CreateDrawableRepresentation in CatcherArea 2020-11-30 19:02:49 +09:00
ekrctb
7986d7802d Use ApplyDefaults in TestSceneFruitObjects. 2020-11-30 12:58:14 +09:00
ekrctb
7ce752391d Make TestSceneFruitObjects show correct color 2020-11-27 12:02:07 +09:00
ekrctb
de471a7e84 Add test for dynamically changing catch fruits 2020-11-27 11:42:14 +09:00
ekrctb
5e36fb322a Move fruit visual logic from CHO to DrawableFruit 2020-11-27 11:08:32 +09:00
ekrctb
047a02b863
Merge branch 'master' into palpable-catch-hit-object 2020-11-26 14:35:27 +09:00
ekrctb
9131546876 Workaround TestSceneCatchModRelax failure 2020-11-26 13:04:19 +09:00
ekrctb
ab7251d742 Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
ekrctb
c360533e4c Simplify code of TestSceneFruitObjects 2020-11-17 23:40:30 +09:00
ekrctb
eebce1f914 Fix TestSceneFruitObjects 2020-11-17 18:13:32 +09:00
ekrctb
a53b5ef8b9 Remove --no-restore from VSCode build tasks 2020-11-16 19:22:08 +09:00
Bartłomiej Dach
f9fa7c86ea Cover mapping fully for catch mods 2020-11-15 14:53:25 +01:00
Bartłomiej Dach
9899687bfe Rename existing method to allow for new one 2020-11-15 14:17:41 +01:00
kamp
ceb17764b1 Also replace / with - for args in other task.jsons 2020-11-07 01:09:21 +01:00
Dean Herbert
a50ca0a1ed Fix osu!catch test failures due to trying to retrieve container too early 2020-10-19 20:00:17 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
4ef7ab2872 Fix tests 2020-09-29 16:33:38 +09:00
Salman Ahmed
bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00