1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 05:50:05 +08:00
Commit Graph

50543 Commits

Author SHA1 Message Date
Dean Herbert
0ba95a4483 Ensure all users are shown on leaderboard (even when API lookup fails) 2022-04-12 11:54:30 +09:00
Dean Herbert
577e29351e Ensure players are always on both leaderboard teams
In a very rare case, the randomisation may cause all users to be on one
team, causing a test failure. The odds make it basically impossible, but
if adjusting the number of users in the test scene this can more readily
be hit.
2022-04-12 11:46:22 +09:00
Dean Herbert
ebee9e6888 Fix MultiplayerGameplayLeaderboard not immediately updating totals on scoring mode change 2022-04-12 11:27:27 +09:00
Dan Balasescu
94e2a90af2
Merge pull request #17767 from peppy/multiplayer-gameplay-leaderboard-test-improvements
Refactor multiplayer gameplay leaderboard tests to remove reliance on `Test` implementations
2022-04-12 11:19:53 +09:00
Dean Herbert
a0e3a2102a Also expand match score component when leaderboard is (in test) 2022-04-12 10:49:57 +09:00
Bartłomiej Dach
0eb0b5b456
Merge pull request #17773 from peppy/fix-skin-duplication
Fix skins getting duplicated when importing after export
2022-04-11 22:52:32 +02:00
Salman Ahmed
bad30d9e60 Fix dialog dangerous button being clickable at edges 2022-04-11 21:05:37 +03:00
Salman Ahmed
74dfa79f17 Add failing test case 2022-04-11 21:04:55 +03:00
Dean Herbert
82939b0556 Fix skins getting duplicated when importing after export
Closes #17614.
2022-04-12 00:29:19 +09:00
Dean Herbert
4ab6c11079 Add failing test coverage of skin import after exporting from lazer 2022-04-12 00:29:15 +09:00
Dean Herbert
01cec7d3fb Remove unnecessary string literals 2022-04-11 19:37:01 +09:00
Dean Herbert
09d560c93e Add test coverage of spectator requests 2022-04-11 19:27:14 +09:00
Dean Herbert
6a61fd95eb Tidy up base implementation 2022-04-11 19:19:45 +09:00
Dean Herbert
b52f070fdb Update existing multiplayer leaderboard tests to use new mocked implementation 2022-04-11 19:15:57 +09:00
Dean Herbert
0ccac24f76 Split out base implementation of MultiplayerGameplayLeaderboard test 2022-04-11 19:15:46 +09:00
Dan Balasescu
a7eb5d71f1
Merge pull request #17765 from peppy/fix-multiplayer-room-type
Fix `MultiplayerTestScene` not setting match type correctly
2022-04-11 19:12:57 +09:00
Dean Herbert
34457b4742 Expose mocked members as virtual on Multiplayer and SpectatorClient 2022-04-11 19:04:15 +09:00
Dean Herbert
abb42a54fd Fix MultiplayerTestScene not actually setting match type correctly 2022-04-11 17:57:05 +09:00
Dean Herbert
5cfafee83c
Merge pull request #17764 from smoogipoo/fix-playlist-results-screen-test
Fix incorrect cursor parameterisation in test scene
2022-04-11 16:10:20 +09:00
Dan Balasescu
d1de516b11 Fix incorrect cursor parameterisation in test scene 2022-04-11 15:40:28 +09:00
Dan Balasescu
37976c569a
Merge pull request #17762 from peppy/fix-unobserved-exceptions
Avoid throwing unobserved exception when `PerformancePointsCounter` requests timed attributes
2022-04-11 14:50:12 +09:00
Dan Balasescu
489f064b13
Merge pull request #17761 from peppy/fix-drawable-room-null-reference
Fix potential crash in `DrawableRoom` due to lack of null check on post-lookup beatmap
2022-04-11 14:50:01 +09:00
Dean Herbert
cb6e557212 Fix MasterGameplayClockContainer having incorrect rate-based offsets immediately after LoadComplete
I've attempted to explain why this is required using inline comments.
There's also further conversation at
https://github.com/ppy/osu/pull/17302#issuecomment-1091850927.
2022-04-11 14:11:26 +09:00
Dean Herbert
808f0ecb74 Ensure running state is updated before performing Seek in GameplayClockContainer.Reset 2022-04-11 14:10:50 +09:00
Dean Herbert
2b74dbca28 Fix potential crash in DrawableRoom due to lack of null check on post-lookup beatmap 2022-04-11 13:44:34 +09:00
Dean Herbert
779f7390b7 Add test coverage of DrawableRoom actually showing post-retrieval text 2022-04-11 13:44:34 +09:00
Dean Herbert
19b655d75b Avoid throwing unobserved exception when PerformancePointsCounter requests timed attributes 2022-04-11 13:30:21 +09:00
Dean Herbert
f2e67d00cc
Merge pull request #17743 from smoogipoo/fix-particle-spewer-nan
Fix ParticleSpewer outputting NaN values in vertices
2022-04-09 23:06:14 +09:00
Dan Balasescu
d482ab0287 Fix ParticleSpewer outputting NaN in vertices 2022-04-09 22:29:55 +09:00
Salman Ahmed
2702f7b9f9
Merge pull request #17731 from peppy/fix-highlight-null-ref 2022-04-08 20:20:03 +03:00
Salman Ahmed
134d9b5ddf Perform Show() at the bottom of the method
Probably not affecting behaviour, but makes more sense.
2022-04-08 19:28:04 +03:00
Salman Ahmed
34adc1d410 Add quick test coverage 2022-04-08 19:21:37 +03:00
Dean Herbert
57fb8616b8 Fix potential null reference when attempting to highlight a message before overlay has been displayed 2022-04-09 00:31:00 +09:00
Dean Herbert
ae1e126837 Make HighlightMessage implicitly show chat overlay 2022-04-09 00:30:28 +09:00
Dean Herbert
53484eb7de
Merge pull request #17728 from smoogipoo/fix-breaking-assert
Remove some incorrectly-firing asserts
2022-04-08 22:58:57 +09:00
Dan Balasescu
9ea6f9b1fe Remove some incorrectly-firing asserts 2022-04-08 21:44:44 +09:00
Dan Balasescu
62f5409191
Merge pull request #17725 from peppy/multiplayer-hotifx
Avoid multiplayer crashes when events arrive in unexpected order
2022-04-08 20:23:37 +09:00
Dan Balasescu
1f5e435bb3
Merge pull request #17726 from peppy/update-framework
Update framework
2022-04-08 19:48:24 +09:00
Dan Balasescu
e6e475118f
Merge pull request #17724 from peppy/fix-disconnect-assert-issue
Fix potential assert failure due to `Room` access from disconnection event
2022-04-08 19:44:20 +09:00
Dean Herbert
ea4ca6d2ad Update framework 2022-04-08 18:09:57 +09:00
Dean Herbert
5c571996d8 Avoid multiplayer crashes when events arrive in unexpected order
Intended to be a temporary fix for
https://github.com/ppy/osu/issues/17713 while a more permanent solution
is established. A proper fix is actually quite simple, but updating the
test to work with it is... *slightly* more complicated.

This hotfix will mean that if a `UserJoined` event arrives during the
unobserved window during room join (of the local user), the local user
still won't see the joining user, but the game won't crash as a result.
2022-04-08 17:55:47 +09:00
Dean Herbert
6bb8243212 Fix potential assert failure due to Room access from disconnection event 2022-04-08 17:41:03 +09:00
Dan Balasescu
975bb8cc2a
Merge pull request #17703 from peppy/fix-storyboard-fallback-animation-frame-count-weirdness
Fix `DrawableStoryboardAnimation` to handle skin fallback frame count similar to stable
2022-04-08 17:01:17 +09:00
Dan Balasescu
c48f8d7b9b
Merge pull request #17714 from bdach/mod-overlay/multimod-incompatibility
Ensure that mods grouped into multi mods are pairwise incompatible
2022-04-08 16:43:06 +09:00
Dan Balasescu
21b81b693d
Merge pull request #17721 from peppy/multiplayer-client-thread-safety
Add and assert thread safety of `MultiplayerClient.Room`
2022-04-08 16:31:08 +09:00
Dean Herbert
879267862c Fix typo in DrawableOsuHitObject 2022-04-08 15:20:22 +09:00
Dean Herbert
933a722cfc Remove secondary null checks which cannot exist (were on wrong thread) 2022-04-08 14:56:04 +09:00
Dean Herbert
24c2d465a9 Move null assert in MultiplayerPlayer on to update thread 2022-04-08 14:53:14 +09:00
Dean Herbert
64c63fe93a Move null check in JoinRoom on to update thread 2022-04-08 14:52:56 +09:00
Dean Herbert
d50f41225f Rename scheduleAsync to runOnUpdateThreadAsync 2022-04-08 14:43:53 +09:00