Dean Herbert
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16a01abc4d
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Merge remote-tracking branch 'upstream/master' into options-refactor
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/KeyCounter.cs
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2017-02-03 13:16:07 +09:00 |
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Dean Herbert
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7ce5fc08ee
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Merge branch 'master' into skip-button
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
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2017-02-01 14:05:58 +09:00 |
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Dean Herbert
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6b66ecc131
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Global shadows and more sane font size setting.
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2017-01-31 18:53:52 +09:00 |
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Dean Herbert
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2ed5cf7c91
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Hook up icons better.
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2017-01-30 13:35:40 +09:00 |
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Dean Herbert
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e93f60396f
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Add the ability for individual game modes to report statistics for display at song select.
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2017-01-30 13:12:30 +09:00 |
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Dean Herbert
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3e7503e860
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Make skip button work.
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2017-01-27 21:57:22 +09:00 |
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Dean Herbert
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8987a09741
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Merge pull request #293 from peppy/general-fixes
Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 16:12:46 +09:00 |
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Dean Herbert
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629605c6b4
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Make HasFailed's set private.
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2017-01-27 00:41:34 +09:00 |
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Dean Herbert
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4efedd942d
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Use null propagation.
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2017-01-27 00:41:34 +09:00 |
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Dean Herbert
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139cac5e57
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Add fail dialog and flow.
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2017-01-27 00:41:34 +09:00 |
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Dean Herbert
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c01863dfa2
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Add min/max constraints to HealthDisplay.
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2017-01-27 00:39:00 +09:00 |
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Dean Herbert
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cd149f04fc
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Use bindable for HealthDisplay.
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2017-01-27 00:38:21 +09:00 |
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Dean Herbert
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a2501cc81d
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Fix TestCaseHitObjects not working at all due to state being set before load is complete.
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2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
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162e183b36
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Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 00:16:02 +09:00 |
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Dean Herbert
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3a27178bb1
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Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
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2017-01-23 21:40:00 +09:00 |
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TocoToucan
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badc8def9a
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hitObjectsNumber -> hitObjectCount
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2017-01-18 18:51:38 +03:00 |
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Dean Herbert
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cd8c9393f3
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HP -> Health
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2017-01-18 11:08:16 +08:00 |
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TocoToucan
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259c0964fd
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Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
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2017-01-16 23:14:35 +03:00 |
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Dean Herbert
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a3770adbc5
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Merge branch 'master' into hpdisplay
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2017-01-16 11:23:54 +08:00 |
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Drew DeVault
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fa007e632d
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Refactor colors to palette based design
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2017-01-12 16:38:27 -05:00 |
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Dean Herbert
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1392cdfb9a
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Hook up naively.
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2017-01-10 18:35:27 +08:00 |
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Dean Herbert
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7eab50b989
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Add basic HP display support.
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2017-01-10 16:08:01 +08:00 |
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Drew DeVault
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70ecf48ca7
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Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
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2017-01-09 17:20:31 -05:00 |
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Dean Herbert
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cf8283582b
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Don't update LifetimeStart on HitObject state change.
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2016-12-15 22:58:23 +09:00 |
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Dean Herbert
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d8e40d4fb1
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Add naive lifetime calculation for drawable HitObjects.
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2016-12-15 22:58:22 +09:00 |
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Dean Herbert
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c420c55291
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Merge branch 'master' into hit-samples
# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
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2016-12-13 17:57:24 +09:00 |
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Thomas Müller
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882d5edf7d
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Fix dropped input outside of playfield.
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2016-12-11 10:09:58 +01:00 |
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Dean Herbert
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f8395c4d3f
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Fix slider ball not tracking when mouse hasn't been moved since slider appeared.
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2016-12-08 21:07:20 +09:00 |
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Dean Herbert
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c53743ca7d
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Fix unit test regression.
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2016-12-08 20:00:24 +09:00 |
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Dean Herbert
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391767e01d
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Add very basic hitsound support.
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2016-12-08 19:54:22 +09:00 |
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Dean Herbert
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63da7e5ea4
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Merge pull request #225 from peppy/hitobject-improvements
Slider & other hit object improvements.
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2016-12-08 16:11:50 +09:00 |
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Dean Herbert
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87ad44b901
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Fix HitObject test case not displaying properly.
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2016-12-07 18:46:47 +09:00 |
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Dean Herbert
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ae72f91975
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Reshuffle hit explosions to be on their own layer.
Style misses better.
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2016-12-06 21:14:38 +09:00 |
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Dean Herbert
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f356640cb7
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Add missing licence headers.
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2016-12-06 19:07:15 +09:00 |
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Dean Herbert
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421dd19aaf
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Move initial state updates to DrawableHitObject.
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2016-12-06 18:35:08 +09:00 |
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Thomas Müller
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773d64cd5e
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Update judgement after children have been updated.
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2016-12-03 14:40:15 +01:00 |
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Dean Herbert
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1e037b3eaa
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Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
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2016-11-30 12:21:12 +09:00 |
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Thomas Müller
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b12b82fdd3
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Fix depth values.
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2016-11-29 20:50:12 +01:00 |
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Dean Herbert
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74e3a87f78
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Add *very* basic ranking screen.
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2016-11-29 23:59:56 +09:00 |
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Dean Herbert
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ca0bea7534
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Rename MaximumCombo to HighestCombo.
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2016-11-29 22:05:21 +09:00 |
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Dean Herbert
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d71b284642
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Make ScoreProcessor abstract and avoid making AddJudgement virtual.
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2016-11-29 22:02:37 +09:00 |
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Dean Herbert
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eb70ae788c
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Store max combo in ScoreProcessor.
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2016-11-29 21:57:53 +09:00 |
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Dean Herbert
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18d331f869
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Add combo info to JudgementInfo.
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2016-11-29 21:46:30 +09:00 |
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Dean Herbert
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f8c1f4dd58
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Add basic slider judgement handling.
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2016-11-29 21:40:24 +09:00 |
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Dean Herbert
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2947121e48
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Hook up ScoreProcessor to Scoreoverlay etc.
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2016-11-29 21:28:43 +09:00 |
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Dean Herbert
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9d2a69f1e2
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Add concept of ScoreProcessor.
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2016-11-29 20:30:16 +09:00 |
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Dean Herbert
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9871960112
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Basic score flow.
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2016-11-29 17:34:16 +09:00 |
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Dean Herbert
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187a8bbfa7
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Don't store beatmap reference in hitobjects.
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2016-11-28 18:45:50 +09:00 |
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Dean Herbert
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bf63be0602
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Add better slider duration calculation using bpm and difficulty information.
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2016-11-28 15:31:54 +09:00 |
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Dean Herbert
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396ca9fe91
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Remove HitJudgementResolver; reimplement in DrawableHitObject.
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2016-11-26 16:51:51 +09:00 |
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