Dan Balasescu
d195a69447
Compute maximum performance along with difficulty
2024-10-17 19:26:19 +09:00
Bartłomiej Dach
84d6467e48
Merge branch 'master' into taikostatacc
2024-10-07 14:15:29 +02:00
tsunyoku
f54a5a5b0e
Merge branch 'master' into no-combo-scaling
2024-10-03 16:37:20 +01:00
apollo-dw
a7e1d35f64
Update osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
...
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-09-11 12:29:17 +01:00
Salman Ahmed
b33e54d064
Enforce IBeatmap.Breaks
to be sorted chronologically
2024-07-08 16:06:38 +03:00
Dan Balasescu
04da1209f7
Revert "Change breaks list to IReadOnlyList
"
...
This reverts commit 2c3b411bb5
.
2024-07-02 12:16:11 +09:00
Dean Herbert
2c3b411bb5
Change breaks list to IReadOnlyList
2024-07-02 11:59:24 +09:00
Dean Herbert
005af280f2
Isolate bindable breaks list to EditorBeatmap
2024-07-02 11:31:55 +09:00
Dan Balasescu
f942595829
Fix ManiaModInvert
permanently messing up the beatmap
2024-07-01 15:02:00 +09:00
Dan Balasescu
3b3f914cd2
Merge branch 'master' into pp_counter_fix
2024-06-28 12:40:56 +09:00
Bartłomiej Dach
6a6ccbc09f
Make list of breaks bindable
2024-06-19 07:44:03 +02:00
Givikap120
1ddfc8f011
Updated the tests according to new logic
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and fixed one minor CI code quality thing
2024-06-18 15:48:21 +03:00
Givikap120
ec2b8f3bc3
Changed timed difficulty attributes to be "per-HitObject" instead of "per-DifficultyHitObject"
2024-06-18 15:41:41 +03:00
apollo-dw
9b60abe486
Merge branch 'ppy:master' into no-combo-scaling
2024-05-11 13:24:16 +01:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
...
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dan Balasescu
e9b319f4c6
Ensure all remaining objects are added in the last iteration
2024-04-12 00:11:54 +09:00
Dan Balasescu
19cc847be6
Implement a less failure-prone method
2024-04-11 23:40:40 +09:00
Dan Balasescu
f5555b9fa4
Also add potentially missed intermediate parents
2024-04-11 16:53:08 +09:00
Dan Balasescu
fefcd17db9
Fix gameplay PP counter not matching results screen
2024-04-08 22:34:11 +09:00
nathen
8a26cdaaab
Merge master
2024-03-09 22:33:13 -05:00
Berkan Diler
a891303484
Use ArgumentOutOfRangeException throw helper methods
2024-03-05 10:20:30 +01:00
Andrei Zavatski
dd32c0a226
Merge branch 'master' into judgements-rework
2024-02-16 20:08:57 +03:00
tsunyoku
901b82384d
replace linq usage in Previous
and Next
with more direct computation
2024-02-10 15:42:55 +00:00
Andrei Zavatski
c500264306
Cache created judgement in HitObject
2024-02-09 23:20:31 +03:00
Berkan Diler
6adf0ac01e
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Dean Herbert
76832a1495
Remove ScorePerformanceCache
...
This class was only used in two places, both on the results screen, but
was holding references to `OsuPlayfield` game-wide (due to unrelated
issues, but still).
Because I can't really think of future use cases for this, and running
the calculation twice at results screen isn't a huge overhead, let's
just do that for now to keep things simple.
2024-01-29 15:28:20 +09:00
Bartłomiej Dach
f2436a5ecb
Remove no longer used scoring difficulty attributes
2023-10-16 12:36:58 +02:00
Dan Balasescu
2334be1987
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
Dan Balasescu
90d7e46e20
Fix incorrect truncation to int
2023-08-15 00:58:13 +09:00
Dan Balasescu
d1a4a46fd3
Temporarily allow new difficulty attributes to not exist
2023-08-14 16:59:01 +09:00
Natelytle
e56942012c
Serialize ok hit window attribute to db
2023-07-28 11:38:30 -04:00
Dean Herbert
6edaf4f230
Ensure PerformanceBreakdown
pieces cannot be null
2023-07-13 18:38:16 +09:00
Dan Balasescu
af25ffbe81
Remove JSON output
2023-06-28 16:15:44 +09:00
Dan Balasescu
e1d723a2cc
Merge branch 'master' into diffcalc-total-scorev1
2023-06-26 14:32:14 +09:00
Bartłomiej Dach
e273c223a8
Fix some more missed CI inspections
2023-06-24 17:11:38 +02:00
Dan Balasescu
06565871d6
Add flag to disable computing legacy scoring values
2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
bfa449e47a
Adjust attribute data
2023-06-19 21:38:13 +09:00
Dan Balasescu
0844a21a51
Merge branch 'master' into diffcalc-total-scorev1
2023-06-15 19:33:29 +09:00
Dan Balasescu
446807e7f6
Add combo score / bonus score attributes
2023-06-12 23:00:29 +09:00
Dan Balasescu
77c745cc94
"TotalScoreV1" -> "LegacyTotalScore"
2023-06-06 17:25:28 +09:00
Dan Balasescu
e402c6d2b4
Write max combo attribute from base class
2023-06-02 21:53:25 +09:00
Dan Balasescu
bfe80fe143
Fix legacy diffcalc creating all mods unnecessarily
2023-06-02 17:37:43 +09:00
Dan Balasescu
02111e3854
Implement ScoreV1 calculation for OsuRuleset
2023-06-02 17:36:45 +09:00
Dan Balasescu
d74bf2a096
Refactor for safety
2023-05-19 14:37:26 +09:00
Dan Balasescu
829e47d30b
Add MaxTotalScore for performance breakdown calculator
2023-05-18 17:47:25 +09:00
Dan Balasescu
3c3c812ed6
Initial implementation of ScoreV2
2023-05-09 19:33:33 +09:00
Dean Herbert
172e798847
Merge pull request #21228 from Terochi/recent-messages-implementation
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Add ability to view chat send history in input box
2022-11-23 14:58:42 +09:00
Terochi
eff6c7be64
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00