Dan Balasescu
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7bc8908ca9
|
Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
|
31a447fda0
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
|
Bartłomiej Dach
|
f5026bbbeb
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Bind to button's activation delay directly
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2022-05-06 10:04:36 +02:00 |
|
Bartłomiej Dach
|
f39fcee41b
|
Remove commented-out code
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2022-05-06 10:04:00 +02:00 |
|
Dean Herbert
|
78959a6e05
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Add animation to denote a dangerous player exit
|
2022-05-06 15:02:22 +09:00 |
|
Dean Herbert
|
1c4aa12585
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Rename non-descript Button nested class
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2022-05-06 14:45:53 +09:00 |
|
Dean Herbert
|
a11771c11b
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Better encapsulate exposed bindables of HoldToConfirmContainer
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2022-05-06 14:45:53 +09:00 |
|
Dean Herbert
|
be960eb092
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Move dangerous hold specification to base class
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2022-05-06 14:34:31 +09:00 |
|
Dean Herbert
|
2896612c5c
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Make exiting multiplayer a dangerous operation, requiring hold
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2022-05-03 16:06:04 +09:00 |
|
Salman Ahmed
|
ad9b119e3d
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Reduce "hold for menu" radius of visibility
|
2022-03-19 05:04:54 +03:00 |
|
Salman Ahmed
|
486be83177
|
Calculate position adjustment distance in local parent space
|
2022-03-19 05:04:13 +03:00 |
|
Dean Herbert
|
7854a0a913
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Use double instead of float for UIHoldActivationDelay configuration value
All times use double, so let's also use double here.
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2022-03-04 12:22:56 +09:00 |
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Dean Herbert
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28c8e07e3f
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Ensure hold for menu button fades out if the cursor is never moved
Closes https://github.com/ppy/osu/discussions/16669.
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2022-01-28 14:48:35 +09:00 |
|
Susko3
|
19467e58c1
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Remove unused params from BDL methods
|
2022-01-15 01:06:39 +01:00 |
|
Dean Herbert
|
3de8125eac
|
Update UI cases where repeat should not be handled
|
2021-11-18 13:13:36 +09:00 |
|
smoogipoo
|
f9d5abff8a
|
Update with keybinding changes
|
2021-09-16 18:26:12 +09:00 |
|
Salman Ahmed
|
730e66f0ee
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Make pausing on window focus lose instant
|
2021-02-05 09:07:59 +03:00 |
|
Dean Herbert
|
f442df75a9
|
Add missing released conditional
|
2020-07-13 09:00:10 +09:00 |
|
Dean Herbert
|
c1aafe83fa
|
Add note about future behaviour
|
2020-07-12 23:05:47 +09:00 |
|
Dean Herbert
|
08696b9bca
|
Allow pausing gameplay via middle mouse button
|
2020-07-12 23:03:03 +09:00 |
|
Dean Herbert
|
7c62cc3ac3
|
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
|
2020-01-22 22:57:52 +09:00 |
|
smoogipoo
|
7b2f58eb30
|
Apply OnRelease method signature refactorings
|
2020-01-22 13:22:34 +09:00 |
|
smoogipoo
|
bfb056c612
|
Apply input method signature refactorings
|
2020-01-20 18:17:21 +09:00 |
|
smoogipoo
|
91735ff367
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
|
Berkan Diler
|
6cab517b2d
|
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
|
2019-11-20 13:37:47 +01:00 |
|
Huo Yaoyuan
|
ccc8aa6fa4
|
Apply brace style.
|
2019-11-11 20:13:13 +08:00 |
|
HDragonHR
|
faf8fe132e
|
Change bindable int to float
|
2019-10-02 12:26:46 +08:00 |
|
iiSaLMaN
|
2670a23e6f
|
Assign to field and move to load complete
|
2019-09-27 08:15:24 +03:00 |
|
iiSaLMaN
|
7904f77cd5
|
Bind event to activation delay change
|
2019-09-27 02:59:42 +03:00 |
|
iiSaLMaN
|
911094e790
|
Replace menu button text with "press for menu" on 0ms activation delay
|
2019-09-26 01:42:56 +03:00 |
|
smoogipoo
|
6a957ad27f
|
Fix pause triggered when already paused
|
2019-05-10 15:51:12 +09:00 |
|
Dean Herbert
|
f7a570d67a
|
Fix double confirmation
|
2019-05-07 13:34:06 +09:00 |
|
Dean Herbert
|
3e3f12f277
|
Use more local bindables
|
2019-05-04 17:53:17 +09:00 |
|
Dean Herbert
|
b9a39fb788
|
Fix instant pausing when game becomes inactive
Resolves #4685.
|
2019-05-04 14:54:29 +09:00 |
|
Dean Herbert
|
48e82d4b1c
|
Fix hold for menu button's icon being incorrect
|
2019-04-22 18:47:28 +09:00 |
|
Dean Herbert
|
f1952c0816
|
Update font awesome usage
|
2019-04-02 19:55:24 +09:00 |
|
Dean Herbert
|
de80fc0eac
|
Update icon usage to match framework changes
|
2019-03-27 19:29:27 +09:00 |
|
Dean Herbert
|
1be4c7b813
|
Fix excess newline
|
2019-03-12 02:23:23 +09:00 |
|
Dean Herbert
|
38e75421ab
|
Fix HoldForMenuButton getting stuck in a confirming state
Closes #4446.
|
2019-03-12 02:21:34 +09:00 |
|
Dean Herbert
|
3015d40f8f
|
Merge branch 'master' into osu-fontusage
|
2019-02-22 18:09:23 +09:00 |
|
Dean Herbert
|
3fe4b8fd1c
|
Update variable names
Also cleans up some weird code
|
2019-02-22 17:51:39 +09:00 |
|
smoogipoo
|
bca347427f
|
Update with framework bindable changes
|
2019-02-21 18:56:34 +09:00 |
|
smoogipoo
|
a2aa3ec5cb
|
Adjust sprite texts in-line with framework changes
|
2019-02-20 15:03:20 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|
Dean Herbert
|
970ea928ae
|
Fix hold for menu button occasionally disappearing
|
2018-11-19 12:06:47 +09:00 |
|
Dean Herbert
|
7f73fc2d39
|
Require holding back button to quit gameplay
Avoids accidental presses and streamlines logic with on-screen element.
|
2018-11-07 01:49:21 +09:00 |
|