I was wrong, taiko uses HP (to calculate miss penalty).
Rewrite osu!taiko playfield adjustment container to keep playfield height constant
- Moq held back because dicks - NUnit held back because large API changes (trivial but effort) - SignalR held back due to api deprecations
GetRateAdjustedDisplayDifficulty()
.osu
This reverts commit 51f9377e3d.
51f9377e3d
SpectatorPlayerClock
See inline comment for reasoning. It's a bit complicated.
Update all dependencies (except for Moq)
It was inadvertently dropped during refactoring in b185194d07.
b185194d07