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Commit Graph

230 Commits

Author SHA1 Message Date
Shawdooow
064758b96d fixes 2017-12-31 11:30:58 -05:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
a2840d2519 Fix FadeInDuration not being passed down to sliders' InitialCircle 2017-12-30 15:21:25 +09:00
Aergwyn
07040f9fd1 rename field 2017-12-29 17:52:28 +01:00
Aergwyn
0b23ceb781 fix slider fade out to be eased
+ move duration calculation to not be done twice
+ made Slider / Spinner private again as they are not accessed externally anymore
2017-12-28 15:36:27 +01:00
Aergwyn
dbcf87267d Merge branch 'master' into standard-hd-support 2017-12-27 21:26:39 +01:00
smoogipoo
cb18baa4d8 Add HitCircle/Slider testcases 2017-12-27 17:34:07 +09:00
Aergwyn
4c2554595e implement hidden (mostly)
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
Shawdooow
72b5a370da dont play the same sound twice at once 2017-12-23 23:13:53 -05:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
smoogipoo
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
smoogipoo
a303bf71cf Give control over screen space conversion to DrawableHitObject 2017-12-11 22:19:02 +09:00
smoogipoo
cf859a6cf2 Make the dragger attach to objects it surrounds
Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
smoogipoo
348083f589 Update with framework state transformation
Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
Shawdooow
cfb1804aa1 address review 2017-09-27 11:28:44 -04:00
Shawdooow
b5ad6ae735 appveyor fixes 2017-09-26 12:21:39 -04:00
Shawdooow
adebe166d4 slider bouncers 2017-09-26 12:13:34 -04:00
smoogipooo
093d82ac45 Set depths from playfield add methods instead of DrawableHitObject 2017-09-13 16:17:01 +09:00
smoogipooo
7b30fc8a09 Fix osu! slider initial circles being placed at the wrong depth. 2017-09-13 00:43:30 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Thomas Müller
546efc0181 Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu 2017-07-17 17:05:24 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
7baa2b7421 Fix CI issues 2017-06-25 14:46:59 +09:00
Thomas Müller
f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
Dean Herbert
4ab636cbb8 Update osu! drawables to use TransformSequences. 2017-04-27 17:37:38 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00