Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Dean Herbert
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4cee21f356
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Make skinning better
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2019-01-07 20:12:39 +09:00 |
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Dean Herbert
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1a974f64de
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Initial design for user registration dialog
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2018-12-05 12:57:26 +09:00 |
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smoogipoo
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aea84f737b
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Fix taiko hitobjects potentially disappearing before being judged
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2018-11-29 12:12:29 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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Dean Herbert
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9f67119ba9
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Fix potential nullref in IsPresent override
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2018-09-06 18:01:32 +09:00 |
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Dean Herbert
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ffcad6e0f1
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Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
# Conflicts:
# osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
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2018-08-24 15:26:36 +09:00 |
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smoogipoo
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ab642b563f
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CreateJudgementResult -> CreateResult
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2018-08-06 11:07:41 +09:00 |
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smoogipoo
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2a4994e5ce
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Make hitobjects only have one judgement + result
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2018-08-03 15:38:48 +09:00 |
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smoogipoo
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4548d2c87f
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Make Rulesets.Osu use the new judgement result structure
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2018-08-02 20:36:38 +09:00 |
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smoogipoo
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462f1033c0
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Migrate Rulesets.Osu to the new judgement system
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2018-08-02 15:21:23 +09:00 |
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smoogipoo
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ff2a3a6e92
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Fix hitobjects not properly expiring if scrolling in the editor
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2018-07-26 20:07:16 +09:00 |
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Dean Herbert
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79af5cb0a0
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Limit shake duration to ensure it doesn't overlap miss window
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2018-07-06 17:24:30 +09:00 |
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Dean Herbert
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e041352690
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Add comment regarding add/clear/remove overrides
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2018-07-06 13:19:43 +09:00 |
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Dean Herbert
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48d90a67ae
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xmldoc and formatting
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2018-07-06 12:13:23 +09:00 |
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Dean Herbert
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d453414070
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Forward shakes from slider head objects to sliders
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2018-07-06 11:52:58 +09:00 |
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tgi74000
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558b2622a7
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Move the Shake logic to a new ShakeContainer
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2018-07-05 15:48:54 +02:00 |
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Dean Herbert
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1d6609d9f3
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Add common custom words to dotsettings dictionary
Also fixes some typos and reduces spelling suggestions to hints.
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2018-07-05 15:54:41 +09:00 |
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tgi74000
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3d50050089
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Move shake duration to a constant
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2018-06-29 10:36:00 +02:00 |
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Dan Balasescu
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e3317b5145
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Make method protected
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2018-06-29 17:31:13 +09:00 |
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tgi74000
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59e03fa528
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Move Shake to DrawableOsuHitObject, Clean up Shake()
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2018-06-28 15:33:59 +02:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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af65f2dd48
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Move AccentColour changes local to rulesets which rely on it
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2018-03-22 18:53:16 +09:00 |
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Dean Herbert
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cb3d0db555
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Move combo colours completely out of HitObjects
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2018-03-20 15:50:12 +09:00 |
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Dean Herbert
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d0881e443b
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Merge remote-tracking branch 'upstream/master' into approach-rate
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2018-01-12 18:05:16 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Shawdooow
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064758b96d
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fixes
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2017-12-31 11:30:58 -05:00 |
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Shawdooow
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3ba5dce052
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new Approach to approach rate
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2017-12-31 11:15:14 -05:00 |
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Dean Herbert
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a2840d2519
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Fix FadeInDuration not being passed down to sliders' InitialCircle
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2017-12-30 15:21:25 +09:00 |
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Aergwyn
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07040f9fd1
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rename field
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2017-12-29 17:52:28 +01:00 |
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Aergwyn
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4c2554595e
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implement hidden (mostly)
some things work and others don't, I dunno
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2017-12-26 17:25:18 +01:00 |
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smoogipoo
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66ee9d1631
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Update in-line with framework changes
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2017-11-09 17:04:04 +09:00 |
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smoogipoo
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348083f589
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Update with framework state transformation
Removes explicit initial state setting in DrawableOsuHitObjects.
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2017-11-09 14:05:05 +09:00 |
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smoogipoo
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6883b3742f
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Make initial DrawableOsuHitObject initial states not use transforms
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2017-11-02 20:23:28 +09:00 |
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Dean Herbert
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86de4fa2e2
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Apply CI fixes
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2017-09-12 18:36:19 +09:00 |
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Dean Herbert
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d7ac02d090
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Ensure judgements aren't updated when ArmedState is not idle
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2017-09-12 18:00:41 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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29941019a5
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Hacky way to make osu! and taiko work again.
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2017-09-06 17:44:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Shane Woolcock
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9558d2a161
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Remove unnecessary using
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2017-08-18 19:39:28 +09:30 |
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Shane Woolcock
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44feef78f1
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Simplify OsuActionInputManager property
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2017-08-18 19:32:08 +09:30 |
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Shane Woolcock
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529732ea47
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More CI fixes
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2017-08-18 16:58:01 +09:30 |
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Shane Woolcock
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9c6ca2d159
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Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists
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2017-08-18 16:34:01 +09:30 |
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Thomas Müller
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a7dc8a892b
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Update framework
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2017-07-21 17:24:09 +02:00 |
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Thomas Müller
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546efc0181
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Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
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2017-07-17 17:05:24 +03:00 |
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Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
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Thomas Müller
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6063219b72
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Update framework
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2017-07-16 13:59:26 +03:00 |
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Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
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2017-07-14 19:18:12 +03:00 |
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Dean Herbert
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0e2dc9388a
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More changes in-line with framework changes.
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2017-07-10 12:55:47 +09:00 |
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Dean Herbert
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220c602218
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Fix incorrect modifier order.
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2017-04-28 13:27:20 +09:00 |
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Dean Herbert
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4ab636cbb8
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Update osu! drawables to use TransformSequences.
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2017-04-27 17:37:38 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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