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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs

80 lines
2.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgement>
{
public const float TIME_PREEMPT = 600;
public const float TIME_FADEIN = 400;
public const float TIME_FADEOUT = 500;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
AccentColour = HitObject.ComboColour;
Alpha = 0;
}
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
protected sealed override void UpdateState(ArmedState state)
{
Flush();
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
{
UpdateInitialState();
UpdatePreemptState();
using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
UpdateCurrentState(state);
}
}
protected virtual void UpdateInitialState()
{
Hide();
}
protected virtual void UpdatePreemptState()
{
this.FadeIn(TIME_FADEIN);
}
protected virtual void UpdateCurrentState(ArmedState state)
{
}
}
public enum ComboResult
{
[Description(@"")]
None,
[Description(@"Good")]
Good,
[Description(@"Amazing")]
Perfect
}
public enum OsuScoreResult
{
[Description(@"Miss")]
Miss,
[Description(@"50")]
Hit50,
[Description(@"100")]
Hit100,
[Description(@"300")]
Hit300,
[Description(@"10")]
SliderTick
}
}