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Commit Graph

133 Commits

Author SHA1 Message Date
Roman Kapustin
5566732664 Get rid of PreviewTrackManager.onTrackStart and PreviewTrackManager.onTrackStop delegates 2018-06-01 21:36:30 +03:00
Roman Kapustin
88ac427ba6 PreviewTrack.Owner 2018-06-01 21:06:37 +03:00
Roman Kapustin
a24589f583 Cleanup external PlayButton.Playing usage 2018-05-25 22:35:15 +03:00
Roman Kapustin
498244a308 Introduce PreviewTrack class 2018-05-25 00:37:53 +03:00
Roman Kapustin
ad50f7faf1 Make PreviewTrackManager a Component in order to use DI 2018-05-09 14:51:04 +03:00
Roman Kapustin
7cffabf7f9 Introduce PreviewTrackManager 2018-05-08 22:55:48 +03:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
768e0a4e2a Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
Dean Herbert
6ceabfe19e Add basic hitsound skinning 2018-02-23 13:38:12 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
4e6988d21b As it turns out, native directory separators are not supported 2017-12-28 01:05:50 +09:00
Dean Herbert
3f73a9a693 Add better sample fallback logic
Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
Dean Herbert
46ef17354e Simplify path construction 2017-12-27 21:05:16 +09:00
smoogipoo
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
Dean Herbert
2db68df999 Simplify DrawableHitObject's sample load code 2017-12-23 17:20:14 +09:00
Dean Herbert
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Dean Herbert
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
smoogipoo
a3fcc0b60c Back to using SortedLists 2017-12-21 19:40:41 +09:00
smoogipoo
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
FreezyLemon
4b3cf0773d Various CI adjustments 2017-12-08 09:52:58 +01:00
FreezyLemon
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00
FreezyLemon
d2f3d5a807 Added basic SampleInfo.FromSoundPoint and GetChannel methods 2017-12-07 23:09:51 +01:00
smoogipoo
851c20aff0 Add a few comments 2017-12-07 11:17:32 +09:00
smoogipoo
ea2c67ca5f Fix incorrect serialization condition 2017-12-07 11:10:46 +09:00
smoogipoo
41b607c165 Dont serialize hitobject sample properties copied from the control point 2017-12-07 03:40:43 +09:00
Huo Yaoyuan
345f80b775 Simplify constructor of SampleInfoList. 2017-05-08 19:30:55 +08:00
smoogipooo
4c2985b6d1 Use CRLF instead of LF. 2017-04-26 14:40:40 +09:00
smoogipooo
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
smoogipooo
4cc309e5a7 Make hit sounds into consts. 2017-04-06 12:14:06 +09:00
smoogipooo
c65ab5b6f1 General cleanup. 2017-04-06 11:56:19 +09:00
smoogipooo
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00