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Commit Graph

145 Commits

Author SHA1 Message Date
Dean Herbert
c94b393e30
Access beatmap store via abstract base class
The intention here is to make things more testable going forward.
Specifically, to remove the "back-door" entrance into `BeatmapCarousel`
where `BeatmapSets` can be set by tests and bypas/block realm retrieval.
2024-12-11 16:28:51 +09:00
Dean Herbert
9123d2cb7f
Fix multiple test failures 2024-08-28 23:28:43 +09:00
Dean Herbert
6870311c1e
Remove requirement of specifying animateOnnter in BackgroundScreen ctor 2024-08-07 19:07:44 +09:00
Dean Herbert
c0ae94dc60
Attempt to fix test better 2024-03-16 12:15:12 +08:00
Dean Herbert
a598ea5b97
Remove unused using statement 2024-03-16 12:14:32 +08:00
Dean Herbert
bde3da2746
Fix failing test 2024-03-16 11:11:42 +08:00
Bartłomiej Dach
0074bdc5a1
Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
Andrei Zavatski
da992ccc55 Implement per-axis triangles clamping 2024-01-23 04:54:27 +03:00
Andrei Zavatski
1393f52b2b Rename Masking to ClampToDrawable 2024-01-21 05:20:42 +03:00
Salman Ahmed
cc9aeb5307 Add test coverage 2023-11-09 22:57:20 +03:00
Salman Ahmed
d4722a3988 Add failing test case 2023-11-09 17:20:10 +03:00
Dean Herbert
0e510088f9 Ensure background of gameplay is black when storyboard is overriding background display 2023-08-02 15:50:15 +09:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Dean Herbert
e330052852 Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
50659f3d52
Merge pull request #22428 from EVAST9919/triangles-new-masking
Implement Masking property for `TrianglesV2` background
2023-02-02 14:22:16 +09:00
Andrei Zavatski
faee012a2a Add texelSize slider to TriangleBorder shader test scene 2023-02-01 10:37:44 +03:00
Andrei Zavatski
7cd21e12f3 Implement masking property for TrianglesV2 background 2023-01-26 09:46:41 +03:00
Andrei Zavatski
d09d6f31d7 Implement Masking property for TrianglesBackground 2023-01-25 12:20:51 +03:00
Andrei Zavatski
04995b66da Add seed slider to Triangles test sceen 2023-01-24 07:09:25 +03:00
Andrei Zavatski
fa1000777d Add box for gradient comparison 2022-11-30 05:12:26 +03:00
Andrei Zavatski
745cb0b13a Improve test scene 2022-11-30 04:17:37 +03:00
Andrei Zavatski
3b13ca1167 Remove texture from TrianglesV2 2022-11-30 04:09:46 +03:00
Andrei Zavatski
c3b5b19c32 Make TrianglesV2 test scene consistent 2022-11-30 04:02:35 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs 2022-11-26 16:30:52 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Andrei Zavatski
2204af04e4 Improve test scene to better show colour gradient 2022-11-23 16:12:13 +03:00
Andrei Zavatski
14a4de36f4 Expose thickness property 2022-11-21 10:20:35 +03:00
Dean Herbert
9a330c3cdb Apply nullability and clean up conditionals 2022-11-21 15:02:45 +09:00
Andrei Zavatski
13cf3fc40c Make SpawnRatio public 2022-11-16 15:17:50 +03:00
Andrei Zavatski
bda32d71bf Change test scene name 2022-11-16 14:53:55 +03:00
Andrei Zavatski
d94c624ee4 Merge branch 'master' into triangles-v2 2022-11-16 14:53:32 +03:00
Andrei Zavatski
333165e052 Add test scene for Triangles 2022-11-15 10:54:37 +03:00
Andrei Zavatski
81c9ea98e2 Implement TrianglesV2 component 2022-11-13 15:31:48 +03:00
Dean Herbert
f23bc484dc Use better method of positioning mouse over visual settings area 2022-10-18 19:15:11 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
5a1c05918f Fix test failures 2022-08-02 20:18:45 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dean Herbert
2b9d46d803 Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
17c19063f7
Fix user dim test scene accumulating no fail instances in SelectedMods
The old design was apparently somehow tolerant of multiple instances of
the same mod in `SelectedMods`, but the new one is not.

Fix the test, because appending to a list of mods that was getting
modified by previous tests is generally not how tests should be
written.
2022-05-05 22:16:56 +02:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dean Herbert
0138f22c8d Update existing usages to point to RealmRulesetStore 2022-02-16 17:13:54 +09:00
Dean Herbert
3e5c9e8436 Fix cases of Access instead of Realm 2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
4f8d29c1c0 Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-13 18:25:09 +09:00
Dean Herbert
2212bea17f Fix test failures due to double BeginPlaying calls 2022-01-13 01:34:29 +09:00
Dean Herbert
7dba3c3551 Fix most remaining test issues 2022-01-12 17:49:11 +09:00
Dean Herbert
b7ee6d1866 Add protections against test null refs when beatmap load fails 2022-01-12 17:49:11 +09:00