Update framework
OnDrag to
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
Fix playlist items showing download button briefly during initial display
Show judgement colours in hit distribution graph
Implement support for multiple active countdowns in multiplayer
DrawableRuleset
FrameStableClock
IGameplayClock
`ManiaScorllSlider` -> `ManiaScrollSlider`
IsExclusive
true
Display 0 stars instead of infinity for the minimum star slider
Fix clicking an in-progress match in bracket view potentially resetting scores
StartMatch
private
TestScenePlaySongSelect
Very mess.
BeginPlayingInternal
Osu.Colour.{Draw,Text}ForHitResult
OsuColour.ForHitResult
This stuff never really worked anyway - every case except with an already created multiplayer room was broken anyway.