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Commit Graph

34 Commits

Author SHA1 Message Date
Dean Herbert
c8f7f2215b
Force encoding to Shift-JIS for archive filenames
After way too much time investigating this, the encoding situation is
not great right now.

- Stable sets the "default code page" to be used for encoding filenames
to Shift-JIS (932):
c29ebd7fc5/osu!/GameBase.cs#L3099
- Lazer does nothing (therefore using UTF-8).

When importing to lazer, stable files are assumed to be UTF-8. This
means that the linked beatmaps don't work correctly. Forcing lazer to
decompress *and* compress using Shift-JIS will fix this.

Here's a rough idea of how things look for japanese character filenames
in current `master`:

| | stable | lazer |
|--------|--------|--------|
| export encoding | shift-jis | utf8 |
| utf8 [bit flag](https://superuser.com/a/1507988) set |  |  |
| import stable export osz |   |  |
| import lazer export osz |  |  |
| windows unzip |  |  |
| macos unzip |  |  |

and after this change

| | stable | lazer |
|--------|--------|--------|
| export encoding | shift-jis | shift-jis |
| utf8 [bit flag](https://superuser.com/a/1507988) set |  |  |
| import stable export osz |   |  |
| import lazer export osz |  |  |
| windows unzip |  |  |
| macos unzip |  |  |

A future endeavour to improve compatibility would be to look at setting
the utf8 flag in lazer, switching the default to utf8, and ensuring the
stable supports this flag (I don't believe it does right now).
2024-04-30 01:27:47 +08:00
Bartłomiej Dach
83e47b3c4c
Fix exports containing zero byte files after import from specific ZIP archives
Closes https://github.com/ppy/osu/issues/27540.

As it turns out, some ZIP archivers (like 7zip) will decide to add fake
entries for directories, and some (like windows zipfolders) won't.
The "directory" entries aren't really properly supported using any
actual data or attributes, they're detected by sharpcompress basically
by heuristics:

    ab5535eba3/src/SharpCompress/Common/Zip/Headers/ZipFileEntry.cs (L19-L31)

When importing into realm we have thus far presumed that these directory
entries will not be a thing. Having them be a thing breaks multiple
things, like:

- When importing from ZIPs with separate directory entries, a separate
  `RealmFile` is created for a directory entry even though it doesn't
  represent a real file
- As a result, when re-exporting a model with files imported from such
  an archive, a zero-byte file would be created because to the database
  it looks like it was originally a zero-byte file.

If you want to have fun, google "zip empty directories". You'll see
a whole gamut of languages, libraries, and developers stepping on this
rake. Yet another episode of underspecced mistakes from decades ago
that were somebody's "good idea" but continue to wreak havoc forevermore
because now there are two competing conventions you can't just pick one.
2024-03-12 09:06:24 +01:00
Dean Herbert
b53b752e54
Update usage of MathUtils 2024-03-06 12:13:12 +08:00
Bartłomiej Dach
e57d7d1205
Fix MemoryStreamArchiveReader.GetStream() failing in some cases
`MemoryStreamArchiveReader` introduced in
0657b55196 would previously use
`MemoryStream.GetBuffer()` to retrieve the underlying byte buffer with
stream data. However, this is not generally the method you would want,
for two reasons:

1. It can fail if the stream wasn't created in the way that supports it.
2. As per

	https://learn.microsoft.com/en-us/dotnet/api/system.io.memorystream.getbuffer?view=net-7.0#system-io-memorystream-getbuffer,

   it will return the _raw_ contents of the buffer, including
   potentially unused bytes.

To fix, use `MemoryStream.ToArray()` instead, which avoids both
pitfalls. Notably, `ToArray()` always returns the full contents of the
buffer, regardless of `Position`, as documented in:

    https://learn.microsoft.com/en-us/dotnet/api/system.io.memorystream.toarray?view=net-7.0#system-io-memorystream-toarray
2023-09-18 11:50:36 +02:00
Dean Herbert
541cd972e1 Rename ArchiveReader implementations to read better 2023-09-14 13:36:07 +09:00
Dean Herbert
0657b55196 Avoid MemoryStream.ToArray overhead in LegacyByteArrayReader 2023-09-14 13:33:25 +09:00
Dean Herbert
5e0b89a1a8 Rename GetPath to GetFullPath to better match expectations 2023-08-18 17:56:43 +09:00
Krzysztof Gutkowski
59abb59ee8 Set correct date added value when importing stable beatmapsets 2023-08-17 00:49:48 +02:00
Dean Herbert
d39ef48b71 Return null intead of FileNotFoundException on missing file in ZipArchiveReader 2023-08-03 09:01:11 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
82a1ba1d46 Use pooled memory for memory copies performed by ZipArchiveReader 2022-05-30 20:22:26 +09:00
Dean Herbert
908c31c687 Update stream read operations to use new helper methods 2022-02-11 16:02:25 +09:00
Dean Herbert
670a30b64b Remove usage of .Result in ArchiveReader 2021-12-31 01:52:01 +09:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStores 2021-12-23 10:33:17 +01:00
Dean Herbert
9fc4bb7055 Fix incorrect xmldoc 2021-11-12 16:17:46 +09:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Bartłomiej Dach
89bf7b1bd6 Resolve CA1835 inspection
"Change the `ReadAsync` method call to use the
`Stream.ReadAsync(Memory<byte>, CancellationToken)` overload"
2020-11-01 18:51:39 +01:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
Dean Herbert
68ebe98fde Remove unused GetUnderlyingStream method 2020-03-24 14:08:25 +09:00
Dean Herbert
35be8f9dfb Share framework file-exclusion function 2019-10-30 19:34:17 +09:00
Bartłomiej Dach
4b84564f47
Switch casing comparison mode to ordinal
Switch from InvariantCultureIgnoreCase to OrdinalIgnoreCase when
checking file paths in archives for substrings indicating the file can
be ignored for performance gains.

Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
2019-10-11 09:24:41 +02:00
Bartłomiej Dach
57bfa18359 Filter out OS-generated files from archives
Add a filename ignore list to ZipArchiveReader to filter out superfluous
OS-generated files from archives during the import process. In addition
to decreasing the size of files imported this allows imports of some
incorrectly-constructed archives. An example is the case of having
a __MACOSX directory next to a single directory with the actual files -
filtering out the former at ZipArchiveReader allows the fallback added
in #6170 to work.
2019-10-10 23:54:23 +02:00
Dean Herbert
80d65f9a3b Update resource stores with GetAvailableResources 2019-05-31 14:33:18 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
a783fdb501 Add LegacyFileArchiveReader
Treats files as "archives" for import.
2018-11-28 16:13:16 +09:00
smoogipoo
0982508d26 Rename to LegacyDirectoryArchiveReader 2018-11-28 15:13:27 +09:00
smoogipoo
21d5322899 Update with async changes 2018-08-27 17:05:58 +09:00
Dean Herbert
c756a89daf Standardise path 2018-06-06 20:55:42 +09:00
Dean Herbert
3b03a25ea5 Fix beatmaps with subfolders importing incorrectly on windows
Closes #2718.
2018-06-05 11:36:44 +09:00
Dean Herbert
44a9aa529a Test CI run with new changes 2018-04-22 03:51:17 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
c29f7a4333 Merge remote-tracking branch 'origin/master' into netstandard 2018-03-24 14:49:46 +09:00
Dean Herbert
d340509b1d Move ArchiveReaders to a more global namespace
Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00