smoogipooo
5cb16f6e7c
Renamings + comments.
2017-04-03 20:32:03 +09:00
smoogipooo
2be7458532
Commenting (+ version check for speed adjustment).
2017-04-03 20:27:11 +09:00
smoogipooo
91eec9e8fc
Fix incorrect split hit circle start time.
2017-04-03 17:54:48 +09:00
smoogipooo
0c57299066
Rewrite drum roll -> hit conversion to match osu-stable.
2017-04-03 17:30:49 +09:00
smoogipooo
d7ed392f27
Add a velocity multiplier to taiko hit objects.
...
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
smoogipooo
aad8851460
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
smoogipooo
293ea6fbd7
Fix up beatmap converter error.
2017-04-03 15:24:30 +09:00
smoogipooo
a03cffab58
No need to compute end time manually anymore.
2017-04-03 15:05:12 +09:00
smoogipooo
774e15b89d
Set RequiredHits at conversion time to remove HitMultiplier.
2017-04-03 15:02:21 +09:00
smoogipooo
33e10adfa6
Rewrite beatmap conversion to allow converting sliders to normal hits.
2017-04-03 10:54:13 +09:00
smoogipooo
3b672fd842
Lengthen drum rolls as required by conversion.
2017-04-03 10:29:35 +09:00
smoogipooo
b027d0d3b4
Changing duration is wrong, add HitMultiplier.
...
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
cf4d11c51c
Add explicit CentreHit/RimHit classes.
2017-03-30 15:51:16 +09:00
smoogipooo
589bdde03c
Fix post-merge errors.
2017-03-29 10:59:35 +09:00
smoogipooo
b54e8356f2
Merge remote-tracking branch 'origin/master' into taiko_replays
...
Conflicts:
osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-29 10:56:24 +09:00
smoogipooo
4c7e523d18
Rename Accented to Strong.
2017-03-28 10:02:41 +09:00
smoogipooo
e7941859e4
Rename bash -> swell.
2017-03-25 20:57:49 +09:00
smoogipooo
730051520e
Add a way to determine the type of a Hit.
2017-03-24 14:23:32 +09:00
smoogipooo
afdb719c60
Rename finisher -> accented.
2017-03-24 11:09:01 +09:00
smoogipooo
c3adbb9b41
Fix nullref.
2017-03-23 20:34:11 +09:00
smoogipooo
768bc2bb5f
Make TaikoHitObject store whether the hit object is a finisher.
2017-03-23 19:14:21 +09:00
smoogipooo
b77b039d73
Don't instantiate TaikoHitObject.
2017-03-23 11:25:38 +09:00
smoogipooo
77bdfe880a
Fix post-merge errors.
2017-03-18 18:34:45 +09:00
smoogipooo
605f733cf9
Add back the bash conversion factor.
2017-03-17 19:52:24 +09:00
smoogipooo
7f7e8047d4
Don't convert originally taiko hitobjects.
2017-03-17 19:51:56 +09:00
smoogipooo
4a85b899c9
Fix up VelocityAdjustment value.
2017-03-17 14:44:48 +09:00
smoogipooo
ccc2253068
Implement basic Taiko HitObject conversion.
2017-03-17 14:39:59 +09:00
smoogipooo
28240fb3b5
Rename TaikoBaseHit -> TaikoHitObject.
2017-03-17 13:33:48 +09:00
smoogipooo
069a7a24ce
Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
2017-03-14 19:04:40 +09:00
smoogipooo
2b3b3b7255
Fix license headers (sorry I have to do this as post-processing for now cos VS 2017...).
2017-03-14 17:07:38 +09:00
smoogipooo
7141bc86d3
Rework beatmap post-processing into HitRenderer.
2017-03-14 17:01:21 +09:00
smoogipooo
99c23d8715
I don't like this renaming.
2017-03-14 12:54:09 +09:00
smoogipooo
f50e0bbf3c
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
2017-03-13 19:15:25 +09:00
smoogipooo
592e05a2c8
Better beatmap conversion model.
2017-03-12 00:34:21 +09:00